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Post Beautiful CGI


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112 replies to this topic

#81
Raklian

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^ I'm feeling tempted to pick up one of those rocks and throw it against the landscape to see how it happens. 

 

Nonetheless, I believe we'll experience this kind of realism in VR games in the 2020s.


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#82
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#83
Jakob

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Looks pretty uncanny valley to me. Everything seems too perfect and shiny, and human movement isn't quite right. I've seen better, like that short film with the droids (forget it's name).


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#84
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#85
Alislaws

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Looks pretty uncanny valley to me. Everything seems too perfect and shiny, and human movement isn't quite right. I've seen better, like that short film with the droids (forget it's name).

 

You're right!

However most film work is rendered over hours on special machines, while that is just something a bunch of modders have put together for GTA V ( a game released in 2013), Its also a large scale open world game which makes things harder. So its one of those "impressive for what it is" things rather than "holy crap I didn't know that could even be done"

 

Those unreal demos are also supposed to be in real time though right? (not pre-rendered?) which is just incredible! They will need to make tools that let people who are not absolutely incredible graphical artists get at least somewhere close to this though which is going to be the real test. How good will the engine look with a mediocre dev team?


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#86
Yuli Ban

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Holy crap!

 

 

Actually holy crap! Do mine eyes deceive me? I've never seen graphics this good before!


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#87
BasilBerylium

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Spoiler


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#88
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#89
Jakob

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The movement is terrible and everything is too shiny. I'm not sure why GTA is hailed as an example of state-of-the-art CGI.



#90
zEVerzan

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The name of this thread confused me for a second, I thought "post" was the prefix, as in post-beautiful CGI.

 

Will beautiful CGI go out of style when the technology has made it so easy or automated? Will realism be tossed away in favor of stylization and abstraction? Will we call this return to form post-beautiful CGI?


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#91
Yuli Ban

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Maybe.

 

It'd be interesting to see a wave of games that use the graphical style of Dire Straits' Money for Nothing.

 
Then again, isn't this already the case with the post-Minecraft and pixel revival games? Or some of those PS1-revival graphics. It just seems like there's no chance of "trends" really becoming a thing anymore now that we live in an internet age.

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#92
zEVerzan

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I think there's definitely an appeal to janky graphics, ngl. I do think that trends are still a thing, they just move very fast and are always met with counter-trends very soon.


I always imagined the future as a time of more reason, empathy, and peace, not less. It's time for a change.
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#93
Yuli Ban

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#94
zEVerzan

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Unity is becoming a lot more than just a game engine. When used with Blender it's getting to be capable of amazing things... of course, the cast shadows need work but those are hard


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#95
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With 'Siren,' Unreal Engine blurs the line between CGI and reality

 

She's a digital personality created using a new real-time motion-capture technology.

 

https://www.engadget...l-engine-vicon/

 

 

OmEi07t.png


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#96
Yuli Ban

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AI advances CGI industry by several years. OTOY uses machine learning for smart light rays and achieves 1 fps at 1080p fully path traced renders at GTC18 (watch at 0:20:18)


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#97
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Not exactly "beautiful" (more like "gut-wrenching horror" :biggrin: ), but this has aged surprisingly well...

 

https://youtu.be/RtE3ue3hBhE

 

Particularly considering the number of creatures in some shots. Must have taken a lot of processing power in 1997.



#98
zEVerzan

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Ooh, it's blocked.


I always imagined the future as a time of more reason, empathy, and peace, not less. It's time for a change.
Attention is currency in the "free marketplace of ideas".
I do other stuff besides gripe about the future! Twitter Youtube DeviantArt +-PATREON-+

#99
Yuli Ban

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The name of this thread confused me for a second, I thought "post" was the prefix, as in post-beautiful CGI.

 

Will beautiful CGI go out of style when the technology has made it so easy or automated? Will realism be tossed away in favor of stylization and abstraction? Will we call this return to form post-beautiful CGI?

This is really already happening

4h7j871v0s011.jpg


And remember my friend, future events such as these will affect you in the future.


#100
wjfox

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NeLmBk1.gif


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