Jump to content

Welcome to FutureTimeline.forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

These ads will disappear if you register on the forum


A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology

  • Please log in to reply
No replies to this topic




  • Members
  • PipPipPipPipPipPip
  • 505 posts

Here we describe such a tool, which we call the Hallucination Machine. It comprises a novel combination of two powerful technologies: deep convolutional neural networks (DCNNs) and panoramic videos of natural scenes, viewed immersively through a head-mounted display (panoramic VR). By doing this, we are able to simulate visual hallucinatory experiences in a biologically plausible and ecologically valid way. Two experiments illustrate potential applications of the Hallucination Machine. First, we show that the system induces visual phenomenology qualitatively similar to classical psychedelics. In a second experiment, we find that simulated hallucinations do not evoke the temporal distortion commonly associated with altered states. Overall, the Hallucination Machine offers a valuable new technique for simulating altered phenomenology without directly altering the underlying neurophysiology.

Immersive visual and aural experiences have a powerful effect on the brain. For example, “mirror box” experiments can trick the brain into uncurling phantom limbs:


And simply looking through 3D glasses can rewire the brain, correcting depth-perception deficits:


Perhaps some of the positive effects of psychedelic drugs can be triggered through sufficiently realistic virtual reality experiences.


Mobile VR continues to improve, and is fairly low-risk for companies like Google to set up — doesn’t require special sensors, and soon processors will be fast enough to do high-quality positional tracking just through the camera (the algorithms will be there, too). So, VR won’t be going away, and therapeutic uses will continue to expand.
  • Casey, Yuli Ban and Unity like this

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users