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Future of videogames and consoles
#1
Posted 07 May 2011 - 12:25 PM
H. G. Wells
#2
Posted 07 May 2011 - 01:55 PM
PS2 = 2000
PS3 = 2006
PS4 = estimated 2014
2014 - 2006 = 8 years
Even if we follow the rate of 1 new PS every 8 years instead of every 6 years like in the past, we should get PS9 in 2054; PS12 would come out in the year of the video, 2078.
I think that full senses immersion virtual reality will be awesome; i just hope they won't allow pain to be felt
#3
Posted 07 May 2011 - 02:57 PM
#4
Posted 07 May 2011 - 04:00 PM
#5
Posted 07 May 2011 - 04:19 PM
Graphics will be pretty much indistinguishable from real life by the early 2020s, and we'll have intense VR experiences later in that decade.
As for truly immersive VR, where you're literally placed "inside" the game, I can see that happening before 2050, and probably before 2040 if the current rate of progress continues.
#6
Posted 07 May 2011 - 05:37 PM
What about the games themselves? Will we see new types of games? I hope there continues to be excellent games like Portal 2.
We do what we must because we can... for the good of all of us, except the ones who are dead.
If an AI like GlaDOS ran the NPC's in a game in 2050, I'd probably be torn between being very impressed and deciding whether or not to listen to my fight/flight response... I'd possibly also get a sudden craving for cake.
#7
Posted 07 May 2011 - 06:39 PM
But you're forgetting about World War III and with all the nuclear devastation and EMPs getting shot around the world, we'll have to re-develop which would take about 20 years to get from a 1940's era to a 2054 era right? lolEven if we follow the rate of 1 new PS every 8 years instead of every 6 years like in the past, we should get PS9 in 2054; PS12 would come out in the year of the video, 2078.
I think that full senses immersion virtual reality will be awesome; i just hope they won't allow pain to be felt
I hope so. Heavy Rain was a good story but I feel a lot of the game developers are taking the same route as Hollywood with the gimmicks and franchises. It will take some innovation from an outside party to influence the rest. So while I predict we'll see a Halo game where you are Master Chief, etc., the technology to enable the developers to do that will be brought in from elsewhere.I think games will become increasingly non-linear. You'll have storylines that adapt and evolve as you're playing them, and which don't have a "fixed" ending. Heavy Rain (PS3) is a good example of this - it has dozens of possible endings. Ultimately, software will become so advanced, and with such in-depth AI interactions, there will be seemingly infinite forks and pathways in the storyline.
Graphics will be pretty much indistinguishable from real life by the early 2020s, and we'll have intense VR experiences later in that decade.
As for truly immersive VR, where you're literally placed "inside" the game, I can see that happening before 2050, and probably before 2040 if the current rate of progress continues.
As soon as we start programing games with AI that can really take on its own flavour to the individual players' style is really going to kill FAQ's and walkthroughs lol. It'll be fun though
#8
Posted 08 May 2011 - 02:25 AM
I think games will become increasingly non-linear. You'll have storylines that adapt and evolve as you're playing them, and which don't have a "fixed" ending. Heavy Rain (PS3) is a good example of this - it has dozens of possible endings. Ultimately, software will become so advanced, and with such in-depth AI interactions, there will be seemingly infinite forks and pathways in the storyline.
Graphics will be pretty much indistinguishable from real life by the early 2020s, and we'll have intense VR experiences later in that decade.
As for truly immersive VR, where you're literally placed "inside" the game, I can see that happening before 2050, and probably before 2040 if the current rate of progress continues.
I agree, if we are going to see continued innovation in games, then deviating from linearity is going to be a key part. There's only so much originality and innovation the industry can come out with. Once we get AI to the point where the game takes a path completely dependent on the player's actions, that's when things will get really interesting.
The ultimate goal is of course the aforementioned full-immersion VR. I can't wait for that day, the prospects will be endless! Especially if AI and graphics are equally lifelike. Not only could this technology be used for games, but you could meet with family and friends across the globe, travel all over the world for free, experience things impossible in the real world like flying and walking without a spacesuit on a distant planet. Also the porn industry would take an interesting turn for all those lonely hearts out there!
All men dream but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible. - T. E. Lawrence
#9
Posted 10 May 2011 - 07:27 PM
FIFA 21 (2020) - Full player body movement is controlled by the Kinect 2, every kick is perfectly recreated online with realistic ball physics.
Starcraft 4 (2030) - All tactics and controls are done using a brain sensor which eliminates the RSI which has lead to Korean professionals retiring in their early 20s. Following success in Korea (due to fast net connections) Startcraft has joined the Olympics, FIFA World Cup and SuperBowl as one of the biggest spectator sports.
Final Fantasy XX (2035) - Following the singularity, all NPCs (non playable characters) in the game are now super intelligent. Starting off with knowledge programmed into the game, these characters learn from the player to personalise each player's experience. Due to semantics, characters are also able to hold lengthy conversations with the player regarding the game world, or be able to learn about the real world
Second Life: Earth (2040) - Building from Second Life, Micazook Project X and Google Earth, players can now move around a 100% accurate version of virtual Earth right down to detail visible to the human eye thanks to advances in computer graphics. This was built with the help of augmented reality phones where images taken could be tagged with geolocational and orientation properties. Unlike the real world, this virtual world has now laws.
#10
Posted 10 May 2011 - 08:26 PM
I'm more inclined to believe your later predictions about neural or optical interfaces. Video gaming is all about immersion. One of the biggest obstacles in achieving immersion has always been the controller. Just look at the Xbox 360 controller with 2 triggers, 2 bumper buttons, 4 action buttons, 2 joysticks (which double as buttons when pressed down), an analog pad, a back button and a start button.
When you stop and think about it, it's pretty amazing our brains can use it at all. Our brains send signals to our fingers to push a button or move the joystick. But if there were a technology that could bypass the controller and convert those brain signals directly into commands...then I think we might be on to something.
#11
Posted 11 May 2011 - 01:43 AM
#12
Posted 11 May 2011 - 02:02 AM
#13
Posted 11 May 2011 - 12:46 PM
#14
Posted 11 May 2011 - 01:08 PM
Plus in sports games you control the whole team and the strategy needed to win.
What about when you're playing FIFA online with 21 other people, each of you controlling just one player?
You could use something like the Wii 'nunchuck' to move your player around the pitch, and 'Kinect 2' to control body movement for kicking and heading?
#15
Posted 11 May 2011 - 04:12 PM
#16
Posted 11 May 2011 - 06:05 PM
#17
Posted 12 May 2011 - 06:03 PM
I think this is it, really- navigating around menus on Kinect is really cool, sure the 'novelty' of it wears quickly, but beyond that it still remains a viable control system- and the voice and facial expression recognition technology is great too. We'll probably always have some kind of tactile input device available, but I really do believe that by 2020, sensor based/voice activated computing will be everywhere.I think they're important gateways into introducing entirely different concepts for computer control into every day society.
#18
Posted 12 May 2011 - 07:50 PM
I really wonder whether we will still have dedicated game consoles then, or even in a decade. I believe that goal-specific devices like that will either be replaced by multi-purpose devices like phones and notebooks and/or made obsolete by cloud computing.Even if we follow the rate of 1 new PS every 8 years instead of every 6 years like in the past, we should get PS9 in 2054; PS12 would come out in the year of the video, 2078.
To elaborate on the first; the games in different app-stores are already wildly popular and even though we might not consider them 'real games', their market share is increasing. Also, on the matter of those 'real' games, it seems that when it comes to graphics, today's releases are trailing what might be possible with the newest hardware by quite a margin, I believe more so then a few years ago. Fancy graphics have, as far as I can, lost importance in the development process to other features (which is probably a good thing). That said, supposing that computers of all sizes will keep following Moore's law, and that I'm right and system requirements take a back seat, platforms that are currently not considered fit for playing 'real' games, like notebooks, might become so in the near future.
To elaborate on the second factor that might kill dedicated game consoles, cloud computing, I'd like to point out that the first game-streaming services are launching today. If my previous prediction that the graphical quality of games will not rise nearly as fast as it can hardware-wise turns out to be incorrect, buying a machine that makes the newest games look the best they can, be it a console of a computer, will remain an expensive affair as it is today. There is a lot to say for letting the game itself run on some server, offering everyone with a nice monitor and an internet connection the option to play all the latest games with the highest settings. Not having to deal with different hardware configurations or, in the case of consoles, strict limits to resource usage would arguably make life easier for developers as well.
Hell, I'm already looking forward to the death of the remote, being able to pause a movie or change the volume with some simple gestures. That said, Kinect seems useful only for a certain category of games, that is to said not the ones you play on portable devices (like I said, an increasing share), because that would just look weird in publicI think we'll have full sense, immersive virtual reality long before 2078, if the exponential growth of computer power and technology in the last fifty years gives us any indications of what to expect in the next fifty... the whole concept of 'gaming' will change entirely in that kind of environment, without a doubt. I suppose, we're already starting to see the beginnings of usable 'augmented reality', and with mainstream consoles introducing devices such as the 'Kinect' allowing controller free, full body control over a computer the next few generations themselves could turn out to be quite out there in terms of what we're used to.
I haven't played Heavy Rain, but I do believe that good story telling will require human attention for some time, at least until artificial game-designing intelligences have mastered the fine artsI think games will become increasingly non-linear. You'll have storylines that adapt and evolve as you're playing them, and which don't have a "fixed" ending. Heavy Rain (PS3) is a good example of this - it has dozens of possible endings. Ultimately, software will become so advanced, and with such in-depth AI interactions, there will be seemingly infinite forks and pathways in the storyline.
The human race has been writing linear stories for millennia now, I think we can carry on coming up with new ones for a little bit longer yetI agree, if we are going to see continued innovation in games, then deviating from linearity is going to be a key part. There's only so much originality and innovation the industry can come out with.
I'm not convinced, I believe (massive) multiplayer games are most suited for experiencing authentic personal adventures. Eve online has arguably pushed this further than any other game has managed so far. Artificial intelligence will have trouble doing better than that.Once we get AI to the point where the game takes a path completely dependent on the player's actions, that's when things will get really interesting.
#19
Posted 15 May 2011 - 04:42 PM
#20
Posted 22 June 2011 - 10:35 AM
Also tagged with one or more of these keywords: gaming, videogames, xbox, playstation, ps3, 360, sony, microsoft, ninetendo
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