General gaming news and discussion

Anything that doesn't quite fit in elsewhere...
User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »




User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

Tadasuke
Posts: 657
Joined: Tue Aug 17, 2021 3:15 pm

some video games YouTube videos

Post by Tadasuke »

1995 first person shooter Star Wars the Dark Forces new remaster (by Nightdive Studios) Digital Foundry tech video:


Rather important and ambitious for the time, Acclaim Studios Austin FPS Turok 3: Shadow of Oblivion (2000) for the 1996 Nintendo 64 console, new remaster (by Nightdive Studios) Digital Foundry tech video:


Famous, large, ambitious 1997 2.5D PS1 JRPG Final Fantasy VII remake second part (first part came out in 2020) review:


Ambitious new (2024) 2.5D JRPG Eiyuden Chronicle: Hundred Heroes gameplay video, some of creators (like Yoshitaka Murayama) previously worked on Suikoden series:


Large (and gaining popularity) 2024 Japanese game Like a Dragon: Infinite Wealth - continuation of a long series, currently 89/100 Metascore and 8.7/10 user score:
Global economy doubles roughly every 20 years. Livestock-as-food will globally stop being a major thing by the year 2050. Computers need a new paradigm to continue exponential improvement of information technology. Current paradigm will bring only around 4x above 2024 hardware and that is very limiting.
User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »





User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

Tadasuke
Posts: 657
Joined: Tue Aug 17, 2021 3:15 pm

World of Warcraft visual changes between the alpha and Dragonflight (2000-2022)

Post by Tadasuke »

World of Warcraft [Vanilla] came out in November 2004
Burning Crusade expansion came out in January 2007
Wrath of the Lich King came out in November 2008
Cataclysm came out in December 2010
Mists of Pandaria came out in September 2012
Warlords of Draenor came out in November 2014
Legion expansion came out in August 2016
Battle for Azeroth came out in August 2018
Shadowlands came out in November 2020
Dragonflight came out in November 2022
The War Within is going to come out in September 2024
even expansions following TWW were already announced (during Blizzcon 2023)

This video presents some of the changes that have been made to WoW's engine and graphics since it was in development:



If you think about it, WoW now looks substantially different than when it came out. Weather effects were first added March 28, 2006 with the "Patch 1.10", called “Storms of Azeroth”, along with "Tier 0.5" armor sets. Weather effects were also changed and extended for example in a late 2021 update.
Global economy doubles roughly every 20 years. Livestock-as-food will globally stop being a major thing by the year 2050. Computers need a new paradigm to continue exponential improvement of information technology. Current paradigm will bring only around 4x above 2024 hardware and that is very limiting.
User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

User avatar
Powers
Posts: 1062
Joined: Fri Apr 07, 2023 7:32 pm
Location: a.k.a Lurking, Member, Lorem Ipsum, ..., --- and ººº.

Re: World of Warcraft visual changes between the alpha and Dragonflight (2000-2022)

Post by Powers »

Tadasuke wrote: Wed Mar 06, 2024 3:09 pm This video presents some of the changes that have been made to WoW's engine and graphics since it was in development:



If you think about it, WoW now looks substantially different than when it came out. Weather effects were first added March 28, 2006 with the "Patch 1.10", called “Storms of Azeroth”, along with "Tier 0.5" armor sets. Weather effects were also changed and extended for example in a late 2021 update.
For me, it's Sherwood Dungeon.
User avatar
Time_Traveller
Posts: 2984
Joined: Sun May 16, 2021 4:49 pm
Location: London, England, June 4th, 1884 C.E.

Re: General gaming news and discussion

Post by Time_Traveller »

wjfox wrote: Wed Mar 06, 2024 6:47 pm
Sounds like a great game to play and you have think What if I did this or that?
"We all have our time machines, don't we. Those that take us back are memories...And those that carry us forward, are dreams."

-H.G Wells.
Tadasuke
Posts: 657
Joined: Tue Aug 17, 2021 3:15 pm

World of Warcraft visual design journey from 2004 to 2024

Post by Tadasuke »

Some example screenshots from each expansion (from the initial launch to the upcoming The War Within). WoW is uneven in how good it looks and where. I found some of the best examples. It doesn't look this grand, interesting or impressive all the time, but sometimes does.

Here's how WoW's Vanilla zone of Westfall (south Eastern Kingdoms) looked like back in 2004-2006 (but in 4K):
Image

Here's Zangarmarsh located in western Outland (January 2007 TBC):
Image

Coldarra (blue dragonflight subzone) in Borean Tundra in Northrend (WotLK):
Image

Firelands in the late 2010 Cataclysm expansion:
Image

Vale of Eternal Blossoms in Pandaria (MoP) outside and inside:
Image

Image

Blackrock orc fortress in Gorgrond in Draenor (WoD):
Image

Grove of Cenarius - a subzone of Val'sharah (Legion):
Image

Dazar'alor - the troll urban center of the Zuldazar region (Battle for Azeroth):
Image

Zereth Mortis (forbidden realm of the First Ones) in the Shadowlands expansion:
Image

Vakthros subzone of Azure Span, located on the Dragon Isles (Dragonflight):
Image

Hallowfall, located below the surface of the planet of Azeroth, with its own small artificial sun (the upcoming War Within expansion):
Image

Looking on the average, usually, newer zones, subzones and instances of the Blizzard's MMORPG, tend to look better, more interesting, more visually advanced, more intricate, detailed, sophisticated, vertical and pretty. Arathi Highlands zone has a similar kind of narrow trees to the eastern Hilsbrad Foothills, but the latter are still from 2004, while the former are from 2018 (except in Classic). Those 14 years were enough for a huge difference in how many polygons and pixels goes into a single tree. However, what matters the most, is the overall coherent design, feel, mood, artistic direction and style. ⸜( ^ ᵕ ^ )⸝

What made WoW environments so compelling, is that they were very stylized and deliberately not "realistic". If you look back at the history of games that focus on photorealism, they date really quickly, as the tech moves on, yet WoW's aesthetic is much more timeless. The character animation was also significantly better than, what was typical at the time even in, say, an AAA FPS, which definitely helped immersion. The travel system by flight both helped hide loading delays and provided an opportunity to show off the environment from a different vantage point, a kind of pre-programmed vista showcase. Secondly, the game feels good. By this, I mean the movement and responsiveness. (◜ᴗ◝)
Global economy doubles roughly every 20 years. Livestock-as-food will globally stop being a major thing by the year 2050. Computers need a new paradigm to continue exponential improvement of information technology. Current paradigm will bring only around 4x above 2024 hardware and that is very limiting.
User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

User avatar
Time_Traveller
Posts: 2984
Joined: Sun May 16, 2021 4:49 pm
Location: London, England, June 4th, 1884 C.E.

Re: General gaming news and discussion

Post by Time_Traveller »

wjfox wrote: Mon Mar 18, 2024 1:02 pm
Ooo, I will take a look tomorrow :)
"We all have our time machines, don't we. Those that take us back are memories...And those that carry us forward, are dreams."

-H.G Wells.
User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

User avatar
wjfox
Site Admin
Posts: 10180
Joined: Sat May 15, 2021 6:09 pm
Location: London, UK
Contact:

Re: General gaming news and discussion

Post by wjfox »

Post Reply