General gaming news and discussion
some video games YouTube videos
1995 first person shooter Star Wars the Dark Forces new remaster (by Nightdive Studios) Digital Foundry tech video:
Rather important and ambitious for the time, Acclaim Studios Austin FPS Turok 3: Shadow of Oblivion (2000) for the 1996 Nintendo 64 console, new remaster (by Nightdive Studios) Digital Foundry tech video:
Famous, large, ambitious 1997 2.5D PS1 JRPG Final Fantasy VII remake second part (first part came out in 2020) review:
Ambitious new (2024) 2.5D JRPG Eiyuden Chronicle: Hundred Heroes gameplay video, some of creators (like Yoshitaka Murayama) previously worked on Suikoden series:
Large (and gaining popularity) 2024 Japanese game Like a Dragon: Infinite Wealth - continuation of a long series, currently 89/100 Metascore and 8.7/10 user score:
Rather important and ambitious for the time, Acclaim Studios Austin FPS Turok 3: Shadow of Oblivion (2000) for the 1996 Nintendo 64 console, new remaster (by Nightdive Studios) Digital Foundry tech video:
Famous, large, ambitious 1997 2.5D PS1 JRPG Final Fantasy VII remake second part (first part came out in 2020) review:
Ambitious new (2024) 2.5D JRPG Eiyuden Chronicle: Hundred Heroes gameplay video, some of creators (like Yoshitaka Murayama) previously worked on Suikoden series:
Large (and gaining popularity) 2024 Japanese game Like a Dragon: Infinite Wealth - continuation of a long series, currently 89/100 Metascore and 8.7/10 user score:
Global economy doubles roughly every 20 years. Livestock-as-food will globally stop being a major thing by the year 2050. Computers need a new paradigm to continue exponential improvement of information technology. Current paradigm will bring only around 4x above 2024 hardware and that is very limiting.
World of Warcraft visual changes between the alpha and Dragonflight (2000-2022)
World of Warcraft [Vanilla] came out in November 2004
Burning Crusade expansion came out in January 2007
Wrath of the Lich King came out in November 2008
Cataclysm came out in December 2010
Mists of Pandaria came out in September 2012
Warlords of Draenor came out in November 2014
Legion expansion came out in August 2016
Battle for Azeroth came out in August 2018
Shadowlands came out in November 2020
Dragonflight came out in November 2022
The War Within is going to come out in September 2024
even expansions following TWW were already announced (during Blizzcon 2023)
This video presents some of the changes that have been made to WoW's engine and graphics since it was in development:
If you think about it, WoW now looks substantially different than when it came out. Weather effects were first added March 28, 2006 with the "Patch 1.10", called “Storms of Azeroth”, along with "Tier 0.5" armor sets. Weather effects were also changed and extended for example in a late 2021 update.
Burning Crusade expansion came out in January 2007
Wrath of the Lich King came out in November 2008
Cataclysm came out in December 2010
Mists of Pandaria came out in September 2012
Warlords of Draenor came out in November 2014
Legion expansion came out in August 2016
Battle for Azeroth came out in August 2018
Shadowlands came out in November 2020
Dragonflight came out in November 2022
The War Within is going to come out in September 2024
even expansions following TWW were already announced (during Blizzcon 2023)
This video presents some of the changes that have been made to WoW's engine and graphics since it was in development:
If you think about it, WoW now looks substantially different than when it came out. Weather effects were first added March 28, 2006 with the "Patch 1.10", called “Storms of Azeroth”, along with "Tier 0.5" armor sets. Weather effects were also changed and extended for example in a late 2021 update.
Global economy doubles roughly every 20 years. Livestock-as-food will globally stop being a major thing by the year 2050. Computers need a new paradigm to continue exponential improvement of information technology. Current paradigm will bring only around 4x above 2024 hardware and that is very limiting.
- Powers
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Re: World of Warcraft visual changes between the alpha and Dragonflight (2000-2022)
For me, it's Sherwood Dungeon.Tadasuke wrote: ↑Wed Mar 06, 2024 3:09 pm This video presents some of the changes that have been made to WoW's engine and graphics since it was in development:
If you think about it, WoW now looks substantially different than when it came out. Weather effects were first added March 28, 2006 with the "Patch 1.10", called “Storms of Azeroth”, along with "Tier 0.5" armor sets. Weather effects were also changed and extended for example in a late 2021 update.
- Time_Traveller
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- Location: London, England, June 4th, 1884 C.E.
Re: General gaming news and discussion
Sounds like a great game to play and you have think What if I did this or that?
"We all have our time machines, don't we. Those that take us back are memories...And those that carry us forward, are dreams."
-H.G Wells.
-H.G Wells.
World of Warcraft visual design journey from 2004 to 2024
Some example screenshots from each expansion (from the initial launch to the upcoming The War Within). WoW is uneven in how good it looks and where. I found some of the best examples. It doesn't look this grand, interesting or impressive all the time, but sometimes does.
Here's how WoW's Vanilla zone of Westfall (south Eastern Kingdoms) looked like back in 2004-2006 (but in 4K):
Here's Zangarmarsh located in western Outland (January 2007 TBC):
Coldarra (blue dragonflight subzone) in Borean Tundra in Northrend (WotLK):
Firelands in the late 2010 Cataclysm expansion:
Vale of Eternal Blossoms in Pandaria (MoP) outside and inside:
Blackrock orc fortress in Gorgrond in Draenor (WoD):
Grove of Cenarius - a subzone of Val'sharah (Legion):
Dazar'alor - the troll urban center of the Zuldazar region (Battle for Azeroth):
Zereth Mortis (forbidden realm of the First Ones) in the Shadowlands expansion:
Vakthros subzone of Azure Span, located on the Dragon Isles (Dragonflight):
Hallowfall, located below the surface of the planet of Azeroth, with its own small artificial sun (the upcoming War Within expansion):
Looking on the average, usually, newer zones, subzones and instances of the Blizzard's MMORPG, tend to look better, more interesting, more visually advanced, more intricate, detailed, sophisticated, vertical and pretty. Arathi Highlands zone has a similar kind of narrow trees to the eastern Hilsbrad Foothills, but the latter are still from 2004, while the former are from 2018 (except in Classic). Those 14 years were enough for a huge difference in how many polygons and pixels goes into a single tree. However, what matters the most, is the overall coherent design, feel, mood, artistic direction and style. ⸜( ^ ᵕ ^ )⸝
What made WoW environments so compelling, is that they were very stylized and deliberately not "realistic". If you look back at the history of games that focus on photorealism, they date really quickly, as the tech moves on, yet WoW's aesthetic is much more timeless. The character animation was also significantly better than, what was typical at the time even in, say, an AAA FPS, which definitely helped immersion. The travel system by flight both helped hide loading delays and provided an opportunity to show off the environment from a different vantage point, a kind of pre-programmed vista showcase. Secondly, the game feels good. By this, I mean the movement and responsiveness. (◜ᴗ◝)
Here's how WoW's Vanilla zone of Westfall (south Eastern Kingdoms) looked like back in 2004-2006 (but in 4K):
Here's Zangarmarsh located in western Outland (January 2007 TBC):
Coldarra (blue dragonflight subzone) in Borean Tundra in Northrend (WotLK):
Firelands in the late 2010 Cataclysm expansion:
Vale of Eternal Blossoms in Pandaria (MoP) outside and inside:
Blackrock orc fortress in Gorgrond in Draenor (WoD):
Grove of Cenarius - a subzone of Val'sharah (Legion):
Dazar'alor - the troll urban center of the Zuldazar region (Battle for Azeroth):
Zereth Mortis (forbidden realm of the First Ones) in the Shadowlands expansion:
Vakthros subzone of Azure Span, located on the Dragon Isles (Dragonflight):
Hallowfall, located below the surface of the planet of Azeroth, with its own small artificial sun (the upcoming War Within expansion):
Looking on the average, usually, newer zones, subzones and instances of the Blizzard's MMORPG, tend to look better, more interesting, more visually advanced, more intricate, detailed, sophisticated, vertical and pretty. Arathi Highlands zone has a similar kind of narrow trees to the eastern Hilsbrad Foothills, but the latter are still from 2004, while the former are from 2018 (except in Classic). Those 14 years were enough for a huge difference in how many polygons and pixels goes into a single tree. However, what matters the most, is the overall coherent design, feel, mood, artistic direction and style. ⸜( ^ ᵕ ^ )⸝
What made WoW environments so compelling, is that they were very stylized and deliberately not "realistic". If you look back at the history of games that focus on photorealism, they date really quickly, as the tech moves on, yet WoW's aesthetic is much more timeless. The character animation was also significantly better than, what was typical at the time even in, say, an AAA FPS, which definitely helped immersion. The travel system by flight both helped hide loading delays and provided an opportunity to show off the environment from a different vantage point, a kind of pre-programmed vista showcase. Secondly, the game feels good. By this, I mean the movement and responsiveness. (◜ᴗ◝)
Global economy doubles roughly every 20 years. Livestock-as-food will globally stop being a major thing by the year 2050. Computers need a new paradigm to continue exponential improvement of information technology. Current paradigm will bring only around 4x above 2024 hardware and that is very limiting.
- Time_Traveller
- Posts: 2984
- Joined: Sun May 16, 2021 4:49 pm
- Location: London, England, June 4th, 1884 C.E.
Re: General gaming news and discussion
"We all have our time machines, don't we. Those that take us back are memories...And those that carry us forward, are dreams."
-H.G Wells.
-H.G Wells.