^ I'm feeling tempted to pick up one of those rocks and throw it against the landscape to see how it happens.
Nonetheless, I believe we'll experience this kind of realism in VR games in the 2020s.
^ I'm feeling tempted to pick up one of those rocks and throw it against the landscape to see how it happens.
Nonetheless, I believe we'll experience this kind of realism in VR games in the 2020s.
Looks pretty uncanny valley to me. Everything seems too perfect and shiny, and human movement isn't quite right. I've seen better, like that short film with the droids (forget it's name).
Looks pretty uncanny valley to me. Everything seems too perfect and shiny, and human movement isn't quite right. I've seen better, like that short film with the droids (forget it's name).
You're right!
However most film work is rendered over hours on special machines, while that is just something a bunch of modders have put together for GTA V ( a game released in 2013), Its also a large scale open world game which makes things harder. So its one of those "impressive for what it is" things rather than "holy crap I didn't know that could even be done"
Those unreal demos are also supposed to be in real time though right? (not pre-rendered?) which is just incredible! They will need to make tools that let people who are not absolutely incredible graphical artists get at least somewhere close to this though which is going to be the real test. How good will the engine look with a mediocre dev team?
Holy crap!
Actually holy crap! Do mine eyes deceive me? I've never seen graphics this good before!
And remember my friend, future events such as these will affect you in the future.
The movement is terrible and everything is too shiny. I'm not sure why GTA is hailed as an example of state-of-the-art CGI.
The name of this thread confused me for a second, I thought "post" was the prefix, as in post-beautiful CGI.
Will beautiful CGI go out of style when the technology has made it so easy or automated? Will realism be tossed away in favor of stylization and abstraction? Will we call this return to form post-beautiful CGI?
Maybe.
It'd be interesting to see a wave of games that use the graphical style of Dire Straits' Money for Nothing.
And remember my friend, future events such as these will affect you in the future.
I think there's definitely an appeal to janky graphics, ngl. I do think that trends are still a thing, they just move very fast and are always met with counter-trends very soon.
Unity is becoming a lot more than just a game engine. When used with Blender it's getting to be capable of amazing things... of course, the cast shadows need work but those are hard
With 'Siren,' Unreal Engine blurs the line between CGI and reality
She's a digital personality created using a new real-time motion-capture technology.
https://www.engadget...l-engine-vicon/
And remember my friend, future events such as these will affect you in the future.
Not exactly "beautiful" (more like "gut-wrenching horror" ), but this has aged surprisingly well...
Particularly considering the number of creatures in some shots. Must have taken a lot of processing power in 1997.
Ooh, it's blocked.
The name of this thread confused me for a second, I thought "post" was the prefix, as in post-beautiful CGI.
Will beautiful CGI go out of style when the technology has made it so easy or automated? Will realism be tossed away in favor of stylization and abstraction? Will we call this return to form post-beautiful CGI?
This is really already happening
And remember my friend, future events such as these will affect you in the future.
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