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You know what else the world needs? An MMORPG specifically dealing with near-future socioeconomics

MMORPG video games automation post-scarcity technostism

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#1
Yuli Ban

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It's something I feel would greatly aid technism, for one. Imagine if there were an MMORPG that simulated realistic economics, ala EVE Online, where you could test out various ideas like basic income and technism. How people would react to having semi-intelligent droids do everything necessary for them is something I'd like to watch. I'd like to see the social repercussions, the economic side-effects, things like that.


And remember my friend, future events such as these will affect you in the future.


#2
Raklian

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Why not switch majors to game programming? :)


What are you without the sum of your parts?

#3
Mike the average

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Its a sad fact of gaming that the number 1 reason people play games like mmo's is to achieve more than the next player.  So if you were to put your ideas into a game they would only be seen as an in game mechanic, players would immediately devise ways to make achievement possible by exploitation, this is assuming the rest of the game is worth playing. I think if you made a game with all the tech we talk about on here, people would play it but a game like that would be harder to make than most any other game.

Having said that I wouldn't have picked minecraft to be a hit. So this opinion isn't even worth 5 cents.
'Force always attracts men of low morality' - Einstein
'Great spirits always encountered violent opposition from mediocre minds' - Einstein

#4
Yuli Ban

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Why not switch majors to game programming? :)

Eh. Was thinking of business instead.


And remember my friend, future events such as these will affect you in the future.


#5
Alislaws

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Sorry if Necroing threads is not cool, but I stumbled across this and it is something I have been thinking about recently.

 

Not only would it be a great idea, a lot of it could be achieved simply by giving players of any sandbox MMO (like Eve) lots of options for economic and political arrangements which they can select when creating their orgs.  

 

Conventional Capitalist org:

Every org member pays an income tax to the org, and purchases items and equipment from the org, a few essential things are provided for free from the guild fees, Players generally work together, but are not required to share things, or provide loot to people who can use it over people who want it for cash value etc.

 

Extreme capitalist org:

All org members must pay (at market prices) the org for anything they receive, no taxes are set, no essentials are provided, org members pay each-other for all assistance etc. The leadership's role is simply to provide arbitration and blacklist members who fail to fulfil their agreements with other members.

 

Communist org:

All org members surrender all their possessions in game to the org. Players can draw items/money from the guild according to their need. 

All members must refer to eachother as 'comrade'. Anyone abusing the stores/questioning the party leadership is brutally executed by firing squad. 

 

etc.

 

The reason this springs to my mind is Citizen con has just gone, so I'm currently dreaming of 2022 when star citizen might be released. 

 

I doubt they will allow this sort of flexibility in org structure, but I'm still temporarily MMO obsessed.  :biggrin:


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#6
Yuli Ban

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Sorry if Necroing threads is not cool, but I stumbled across this and it is something I have been thinking about recently.

 

Not only would it be a great idea, a lot of it could be achieved simply by giving players of any sandbox MMO (like Eve) lots of options for economic and political arrangements which they can select when creating their orgs.  

 

Conventional Capitalist org:

Every org member pays an income tax to the org, and purchases items and equipment from the org, a few essential things are provided for free from the guild fees, Players generally work together, but are not required to share things, or provide loot to people who can use it over people who want it for cash value etc.

 

Extreme capitalist org:

All org members must pay (at market prices) the org for anything they receive, no taxes are set, no essentials are provided, org members pay each-other for all assistance etc. The leadership's role is simply to provide arbitration and blacklist members who fail to fulfil their agreements with other members.

 

Communist org:

All org members surrender all their possessions in game to the org. Players can draw items/money from the guild according to their need. 

All members must refer to eachother as 'comrade'. Anyone abusing the stores/questioning the party leadership is brutally executed by firing squad. 

 

And, just to pay lip service to the OP that charming fellow, don't forget for the high-tech variants!

 

Market Technist org

All org members rent or purchase robots and property for anything they need. Some robots are cheaper than human workers and eventually all of them will become cheaper.

 

Social Technist org

Every org member can draw from a communal pool of robots to create items/products/goods/etc. All digital services are open-source.

 

Pure Technist org

Org members are completely removed from any economic matters and the game plays itself for them.


  • Alislaws and rennerpetey like this

And remember my friend, future events such as these will affect you in the future.


#7
Outlook

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The communist org also can't use possessives except for 'our', 'we', and 'us'.
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Outlook's secret song of the ~week: https://youtu.be/bE_UDATn42E

#8
Erowind

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The communist org also can't use possessives except for 'our', 'we', and 'us'.


Communism values personal property though? Ex: this shirt, car and house are mine. The land and roads connecting it are ours. I agree it would be more dramatic to have a fully collectivist org though.

#9
Outlook

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It's a meme. The joke's everywhere in the comments here, https://youtu.be/U06jlgpMtQs
Outlook's secret song of the ~week: https://youtu.be/bE_UDATn42E

#10
Alislaws

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I'll be honest, i just want to one day be part of a videogame communist space pirate organisation, cheerfully redistributing wealth from bourgeois trade corporations* while calling everyone comrade. 

 

*independent traders would be let go, if they can successfully pretend to be left wing** enough. 

 

**spaceships with disproportionately large left wings would get bonus points***

 

***spaceships with disproportionately large right wings would be destroyed on sight


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Also tagged with one or more of these keywords: MMORPG, video games, automation, post-scarcity, technostism

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