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My new, improved timeline of the future


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#141
Jakob

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When do humans make contact with another civilization?

Funny you should ask...

 

2360 to 2379

 

2361. The luminous surfacres of three centuries ago are coming to an end, thanks to femtotechnology. By this year, it is no longer neccesary to have any special surface devoted to lighting. Instead, anything can be turned luminous on a whim to provide a light source, even parts of one's own body or the air itself. Basically, the light comes from whereever one wants it to come from.

 

2362. Inspired by the terraforming successes already seen this milennium, a mass-terraforming initiative begins on not one world, but five: Mercury, Europa, Callisto, Titan, and the Alpha Centauri planet Apollo. In previous centuries, such a project would have been impossible, costing more than the available resources of humanity. But now, with terraforming science refined and the wealth of humanity orders of magnitude greater, it can be done, and the only difficult part is time.

 

2364. Power generation from microscopic black holes is successfully demonstrated for the first time. There are several ways to do this, such as feeding particles into the black holes and harnessing the resulting radiation, or colliding them together. Black holes, unlike antimatter tend to be a very stable, very long-lived power source if used correctly, and their widespread adoption could potentially boost human civilization up quite a bit on the Kardashev Scale.

 

2367. Instantaneous power transmission is first demonstrated in the laboratory through a procedure known as Quantum Energy Transmission. This is yet another breakthrough made possible by quantum entanglement, though one that wasn't exactly known to be possible until about fifty years ago. Except it is not transmitting information between particles; it is transmitting energy.

 

2370. Colonization of the planet Oxsheni begins. 84 light years from Sol, it is the third planet of the white star HD 142, nestled between HD 142 b and c in the habitable zone. A barren, rocky continent covers most of the northern hemisphere, while water covers most of the southern hemisphere. Despite the lack of complex life on land, there is plenty in the oceans. But neither is the main reason why the planet is notable: the colonists almost instantly notice the ruins of a coastal and aquatic civilization, on the technological level of about our 2050. It appears that an intelligent octopus-like creature developed civilizations around the planet's many hydrothermal vents (they must have been for early Oxshenians like river valleys were for early humans), using their heat to develop in the lieu of fire, and eventually industrialized and colonized much of the ocean and even the coast. Oxsheni's single moon also had a base (where Oxshenians survived almost a century after their counterparts on their homeworld died out), but interplanetary travel had not yet been developed when they went extinct. The nature of these aliens is shocking to most people, who were (conciously or unconsiously) expecting the first aliens to be humanoid, or at least bipedal, warm-blooded vertebrates.

 

2371. Further investigation has been conducted into the nature of the Oxshenians, even as humans are beginning to make themselves comfortable on the Continent. Tens of thousands of colonists and even tourists are flocking to see the alien ruins for themselves. Fortunately, the aliens had a written language, which the top linguists and their AIs have gained a very rough understanding of after more than a year of study. Archaeologists have made submarine expeditions to the hydrothermal vent cities—where most of the main scientific, economic, and cultural centers were located. Most cities were arranged in a circular fashion along the ocean floor. The area directly surrounding a city's hydrothermal vent was generally but not always set aside as a place of worship (the Oxshenian word for "hydrothermal vent" literally means "breath of a god"). And at last a dark explanation is found for the Oxshenians' extinction: for thousands of years, the relations between the two major Oxshenian races were tense, and in our 1860s and 1870s, they erupted into an apocalyptic nanoweapon conflict—they never invented nukes—that rendered the species extinct by 1890, except for their moon base.

 

2372. Developments in wormhole generation allow for safer and more stable wormholes. This means that it is safe to set up wormholes even (relatively) close to planets, instead of placing them at inconvenient locations in the outer reaches of a solar system. Many older wormholes in the ISWN are reconstructed so that people in the Sol system and Zone 1 systems can take advantage of it. This cuts travel time significantly.

 

2373. What might have simply been a chilling reminder of the Great Filter and the luck of Homo sapiens becomes something else entirely when a group of colonists on Oxsheni stumble across a secret underground facility hundreds of miles inland. Upon investigation, it is found to contain dozens of cryopreserved Oxshenian children dated to 1887 by Terran standards. At once, an uproar begins and the citizens of the Interplanetary Republic argue for months over whether or not to revive them. Meanwhile, it is finally possible to directly analyze the aliens. Superficially, they resemble dark blue octopuses with nine tentacles, three eyes, and a beak in their center mass. However, their tentacles are far stronger than any Terran octopus—strong enough to stand on, albeit not very well; the strongest could maybe drag themselves overland for a mile or so—and their internal anatomy is quite alien, as is their biochemistry; they are carbon-based, but have a hitherto-unobserved nucleic acid, and not DNA like Terran life. The males are also capable of bioluminescing from adolescence onward; evidently the species' ancestors evolved this as a method of attracting mates.

 

2374. It's decided that the Oxshenians will be revived in a newly constructed artificial lake 50 miles from the coast, where they will be unable to cause much harm if they turn out to be dangerous. They are then revived, allowing humans to talk to advanced aliens for the first time ever. The Oxshenians, despite their gratitude, are pretty stunned to have been rescued by grotesque creatures that have only four limbs and somehow managed to evolve on land.

 

2375. The Contact Generation begins, so named for it being the time of first contact with the Oxshenians; indeed it even includes the revived Oxshenians. It lasts from 2375 to 2410. This is the last generation I'm including on this timeline, because they're not all that interesting.

 

2375. The Interplanetary Republic has now existed for a quarter of a millennium, and in the past century or so has grown into a mature and stable entity, with a century and a quarter of unprecedented peace and prosperity. The IPC now consists of 105 people. Only 15 are Terrans, and 27 come from worlds orbiting other stars.

 

2379. 100 million people now live beyond the Sol system, with the most distant ones being around 88 to 90 light years from Sol. More than forty solar systems and sixty-plus worlds beyond Sol have now been colonized by humans.

 

 

please start tracking the lifespan of the average human again and talk a bit more about fivr tech

I talk about average lifespan at each century-recap since it's more of a trend than something that can have dates attached to it. I'll probably mention the first person to live X hundred years a few more times (first tricentarian shows up in the early 25th century). As for FIVR, well...it's perfected. Not much more to be done technologically. QCDL on the other hand still has some progress to be made.


Edited by Jakob, 28 February 2016 - 02:18 AM.

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#142
peaterlanster

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more plz



#143
Jakob

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2380 to 2399

 

2380. All of the revived Oxshenians have reached maturity (their lifespan is only 29 Terran years on average) and many of them are beginning to have children of their own, a matter that they are mostly left to themselves for, since, well, they're aliens, so humans have little or no advice for them (and mostly haven't done things like in a long time). Meanwhile, the brightest Oxshenians are taken on special missions to the planet's underwater ruins to uncover any potentially useful technology and history. The Oxshenians apparently had quite a profound understanding of nanotechnology (and were on the brink of unlocking picotech when they went extinct), because there are several important nanotechnological inventions that Homo sapiens never even thought to develop.

 

2381. Zone 3 systems begin opening up for colonization. These are only accessable via wormhole link from a Zone 2 system, and are all more than 100 light years from Sol. The worlds in Zone 3 are colloquially known as the "Outermost Worlds"; compare to Zone 2 being "Outer Worlds" and Zone 1 being "Inner Worlds". (And Sol itself is in a category all of its own.)

 

2383. The Terran android Seloc Bakoj is constructed. He (?) will eventually prove to be one of the most important people associated with the yet-to-be-developed philosophy of Innovationism.

 

2385. Telekinetic powers have become available to civilians, albeit in a fairly limited fashion. The military's telekinesis has continued to progress, to the point where masses of hundreds of kilograms can be manipulated from distances of tens of meters with only nanotech hand implants.

 

2386. Thanks to the ISWN and the fact that wormholes no longer have to be located on the outermost reaches of a solar system to be safe, it is becoming practically for even individually owned spacecraft to make the journey to the stars, and many do.

 

2388. Quantum Chromodynamic Latticing simulations become powerful enough to perfectly simulate an entire cubic kilometer in real time, making it possible to even simulate primitive civilizations, something which is rarely done for practical and ethical reasons.

 

2390. Innovator networks are beginning to rapidly gain populatity. With advances in science, technology, and material wealth, these networks are also capable of operating on considerably larger scales than in previous decades, though traditional corporations still remain far ahead in the largest-scale operations.

 

2391. Control of the strong nuclear force is unlocked. This leads to numerous particle physics applications, but also the first primitive strong nuclear force bombs. These bombs work by disabling the strong nuclear force across, causing a chain reaction that rips everything in a hundred-mile radius to shreds and wrecking the biosphere across an entire planet. These bombs are termed "Nukes".

 

2393. With entirely new states of matter being developed left and right, numerous multi-state states of matter, like sliquid and sliquas from a century or two ago, begin to be developed. Some of the most advanced types can take on the properties of three or even four states of matter simultaneously, providing yet another dimension to materials science.

 

2395. Wireless electricity is powerful enough that energy can be transmitted across millions or even billions of miles. This, combined with the fact that most major worlds have orbital Planetary Grids, has allowed the first Interplanetary Grids to form. Spanning an entire solar system, these grids make it possible for entire worlds to share power with one another, reducing energy prices and increasing energy availability everywhere.

 

2398. Starlifting is becoming possible on a large scale. Many red dwarf stars now have mining spacecraft regularly into them and dragging away huge chunks of material. Even larger, hotter stars like Sol and Tau Ceti are beginning to have their own starlifting operations (like the one begun by the young Seloc Bakoj in this year).


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#144
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#145
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#146
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THE WORLD IN 2400

 

The early part of the millennium is over. The middle part is beginning. And human civilization has gone from high-tech to WTF-tech I mean, seriously. Psychics, telekinetics, telepaths, shapeshifters, and nigh-immortality are all things.You can travel from Terra to the most distant colony—a quadrillion kilometers away—in less than two weeks. People are remaking planets and moons to suit their whims, dragging material out of stars, messing with the strong nuclear force, and discovering/inventing a few more states of matter every decade.

 

Human expansion into other planets and stars continues; there are now roughly 8.5 billion non-Terrrans. Mars and Luna continue to be the most densely populated worlds beyond Terra, with 2.3 and 1.7 billion people, respectively. Jupiter's moon Ganymede has also recently joined the "Billion Club" with a population of 1.0 billion. Mars and Luna have both been terraformed, and large areas of them are covered in large, mature forests and oceans teeming with fish. Ganymede and Venus (where terraforming began in the 23rd century) and Mercury, Europa, Callisto, Titan, and Apollo (where it began in the 24th) are seeing some progress.

 

Another 380 million people live beyond the Sol system, including 56 million on Gaia, 40 million on Apollo, 31 million on Arrakis, and 19 million on Veles. 25 million people reside on Zone 2 worlds (beyond 40 light years), and 3 million more in Zone 3 worlds. The most distant outpost is the rainforest planet (a "forest" on an alien planet is an area covered in large alien organisms that to some degree resemble Terran trees, either physically or biochemically or both) Chicomecoatl, 115 light years from Sol in Subzone 3/04; 31,000 people live there.

 

The Interstellar Wormhole Network has grown spectacularly, with about 300 wormholes linking the 53 solar systems with human colonies. Wormhole efficiency has increased in recent decades, with the best being able to cut through 20 to 24 light years per day. Planets like Kapteyn b and Bakoj gain serious prominence and economic prosperity due to being located in solar systems with as many as ten or fifteen wormholes (the Sol system has 32, linking to all the Zone 1 systems). These "crossroad planets" become great cultural melting pots and stepping stones between the core worlds and the outer colonies in Zones 2 and 3.

 

A huge stream of vessels of all kinds ply the ISWN. Much of the traffic consists of immense cargo ships fifteen kilometers long, one kilometer wide, and capable of carrying a few billion tons of goods; these are colloquially known as "Star-Trains" (in the inner worlds) or "Worms" (in the outer worlds). Also in the tunnels are Ferries carrying fifty thousand or more people at a time, the occasional IPSF patrol vessel, and even (relatively) small ships owned by small companies, innovator networks, or even wealthy individuals.

 

Fusion and solar continue to be the dominant energy sources, but antimatter plants have risen in prevalence to provide 27 percent of humanity's energy. Planetary and interplanetary grids have become commonplace in Zone 1 (not so much in Zones 2 and 3, where the necessary infrastructure is lacking), reducing energy costs to almost nothing: about 1 percent of what they were 400 years ago. Some energy companies even offer up to 10 kilowatts for free to gain more customers, that's how cheap energy is. And when Quantum Energy Transport—basically instant transmission of energy—and black hole power become available, it'll get even cheaper. Human civilization stands at 1.25 and climbing on the Kardashev Scale.

 

Human life expectancy has jumped to 243 years, and the oldest person alive is 293 years old (sadly there are no more people from the 21st century; everything has limits). But there are people alive in 2400 who were around when Titan was the most distant manned outpost, fewer than a million people were in space, antimatter power didn't exist, terraforming was only just begun, picotechnology was a cutting-edge field, most people were born instead of made, communication signals crawled along at the speed of light, and the world was divided into a bunch of these things called "countries". The amount of change is just...I don't even know.

 

Disregarding the Luddite Reservations (and most people at the dawn of the 25th century do disregard them), basically all children are synthetic; only about 1 in 3.6 million newborns from 2400 are actually born. Nobody ever gets physically older than 35 or 40 due to ubiquitous body transfer procedures. It's pretty much impossible to (unintentionally) suffer an untimely death, thanks to body transfers and mind uploading. Disease, accidents, crime, well they don't really kill anyone but Luddites anymore. Morphological freedom allows people to change their looks with a thought, though most people keep their default look at least some of the time. Cyborgs/transhumans, androids/biodroids, and biological humans make up 76, 14, and 10 percent of the human population, respectively. But humans are not the only sentient minds in the Interplanetary Republic anymore: an alien species called the Oxshenians has been revived by humans, and several hundred of them are now residing on Oxsheni again.

 

There are 25 billion Terrans. Still ten times more than any other individual planet, but the population of space grew faster than that of Terra in the 24th century for the first time. 96 percent of humans live in arcologies, 3 percent in cities/suburban areas, and 1 percent in rural areas. Modern arcologies can be up to five miles high and house 20 million people, so space is pretty much unlimited. The buildings in this era pretty much just say f-you to gravity and it shows: without the need for structural supports, they have become spectacularly graceful and almost surreal. Worldic is almost universal now, even in Luddite Reservations, but older languages like English still exist. They've evolved though, and even to the Luddites who still speak it, our own English would sound as strange and archaic as Shakespearian English does to us. Beyond that, there are a very small number of people who don't even need a language to communicate anymore. Numbering nearly 17,000 now, these "True Telepaths" are capable of transcending the shackles of language and communicating pure ideas and understanding.

 

But beneath all the strangeness and remoteness of this era and its seemingly magical technology, it's important to remember that there are still humans going about their daily lives, only occasionally stopping to think how far humans have come. At the end of the day, people still eat, drink, educate themselves, go to work, fall in love, squabble, and so on, and they still have their own little hopes, dreams, desires, secrets, flaws, and fears. And if you look deeply enough into it, they're still eerily similar to the kinds of things people feel today.


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#147
peaterlanster

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#148
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Nobody ever gets physically older than 35 or 40 due to ubiquitous body transfer procedures. It's pretty much impossible to (unintentionally) suffer an untimely death, thanks to body transfers and mind uploading.

 

Why is the life expectancy only 243 years then? Why not essentially indefinite?



#149
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Nobody ever gets physically older than 35 or 40 due to ubiquitous body transfer procedures. It's pretty much impossible to (unintentionally) suffer an untimely death, thanks to body transfers and mind uploading.

 

Why is the life expectancy only 243 years then? Why not essentially indefinite?

Possibly the fact that the brain itself ages, instead of the body. But I'm not sure if that's correct or not.


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#150
Jakob

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Nobody ever gets physically older than 35 or 40 due to ubiquitous body transfer procedures. It's pretty much impossible to (unintentionally) suffer an untimely death, thanks to body transfers and mind uploading.

 

Why is the life expectancy only 243 years then? Why not essentially indefinite?

Possibly the fact that the brain itself ages, instead of the body. But I'm not sure if that's correct or not.

 

Precisely.



#151
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^I had a detailed reply to this, but unfortunately I lost it :(

 

I'll just say that this makes a lot more sense considering that you're going for rule of cool/building the backstory to a novel. I wonder, though, can plasma shields (or anything else in the PRAXIS universe) protect against lasers? If so, how is it possible to see through them (I assume that one can, otherwise ships would be wondering around blind [unless they were communicating with quantum tunneling or zero-point communication or something like that])?

 

Also, are there going to be Dyson spheres at some point? I've been fascinated by the concept ever since The Time Ships introduced me to the concept: imagine a combined power plant, factory, library, supercomputer, fortress, and living area the size of half a billion Earths!

 

Well, as far as deflecting or redirecting lasers with a plasma shield, this is definitely possible. These articles below can shed some light on how and explain a couple different ideas:

 

http://www.extremete...ds-in-real-life

 
That said, could you see through it? Eh, well in the real world, technically no, depending on what type of laser you were defending against... However, for the sake of the story (And this is understandably a violation of real world physics) let's say we can see, as well as hear through the force field to a limited degree (I know, how can a force field that stops air and shockwaves, allow sounds waves to permeate through?!). These are some of the sacrifices in realism we have to make, to enhance the plot and make the technology viable in a battle. But, if we did stick to a realistic effect of not being able to see or hear through it, we could look at a couple different methods in which this could still be feasible (At least for soldiers on the ground. Our soldiers will typically have a powerful companion AI with them that provides the soldier with a myriad of capabilities that they would otherwise be unable to access. The soldier would also have a plethora of highly advanced tech at their disposal. and they would likely have an advanced reconnaissance source off the battlefield, such as in orbit on a military warship. These could work together to provide an augmented reality of what was happening on the outside of the force field and transmit it to the soldier within the force field via communications that can penetrate the field. such AR could then be translated into their visual heads-up display and auditory emulators. Of course much of that is speculation, but it's better than just saying "magic".
 
As I said before, Plasma force fields will consume a substantial amount of power, so they will be more of an emergency defensive measure than a full-time active defense system. They're effective at resisting both directed energy weapons as well as physical projectile / kinetic weapons, while Kinetic Particle Aegises are mostly effective at the latter, though I could see them being able to resist particle beam type weapons due to their similarities of existence (i.e. a particle beam could actually strengthen a aegis because it's literally feeding the shield more particles to defend with, the obvious way to rebalance this issue would be that a particle beam can overload an aegis at some point and force it to reset and recharge). Aegises will also be effective at blocking various types radiation, since the magnetic field surrounding a person or a ship would be vaguely similar to that of a magnetic field protecting a planet
 
Aside from energy shield type protection, there are also physical armors that perform different tasks. In terms of the URDF military, warships are outfitted with two forms of armor. Titanium-Carbide-Tungsten-Alloy (TI.CA.T.A.) or Ticata armor is the heavier bulk armor that make of ship hulls, and is meant to withstand heavy kinetic and nuclear force. above the Ticata armor is a layer of Synthetic Diamond Carbyne Nanotube (SY.DI.CA.NA.) composite or Syndicana armor which is extremely heat and pressure resistant and effective at absorbing direct energy weapon attacks
 
 
As far as communication there, yes there will Quantum Entanglement Secured Transmissions or QUEST communications. This will be impractical for general public use as a communication method, but extremely valuable to the military and private corporations as fool-proof, secured method of unhackable, untraceable communication.
 
 
Dyson spheres in PRAXIS? Absolutely. However, in terms of humanity constructing them, unlikely at the time frame we're talking about (2565-ish) dyson spheres big and small are long term construction projects, with the bigger "Star system sized' spheres requiring the combined physical mass of hundreds of planets to be imported in system and converted into structural materials. A sphere of satellites is one thing, fully encasing a planet or star system or building an entire artificial world (Something we are all for) is definitely another. We could look at the beginning stages of such a project by humanity though. However, there will be a hyper-advanced species in the PRAXIS Universe that is responsible for construction of the PRAXI Structures that leave behind other incredibly large and/or sophisticated structures like dyson spheres when they "disappear". If this sounds vaguely familiar to Halo's Forerunners, then you are correct. Halo certainly played a huge role in our inspiration to create a new universe.

 

Will you guys keep on updating the PRAXIS timeline? I'm really interest in it.



#152
peaterlanster

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I hope thay do im interested as well



#153
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^I had a detailed reply to this, but unfortunately I lost it :(

 

I'll just say that this makes a lot more sense considering that you're going for rule of cool/building the backstory to a novel. I wonder, though, can plasma shields (or anything else in the PRAXIS universe) protect against lasers? If so, how is it possible to see through them (I assume that one can, otherwise ships would be wondering around blind [unless they were communicating with quantum tunneling or zero-point communication or something like that])?

 

Also, are there going to be Dyson spheres at some point? I've been fascinated by the concept ever since The Time Ships introduced me to the concept: imagine a combined power plant, factory, library, supercomputer, fortress, and living area the size of half a billion Earths!

 

Well, as far as deflecting or redirecting lasers with a plasma shield, this is definitely possible. These articles below can shed some light on how and explain a couple different ideas:

 

http://www.extremete...ds-in-real-life

 
That said, could you see through it? Eh, well in the real world, technically no, depending on what type of laser you were defending against... However, for the sake of the story (And this is understandably a violation of real world physics) let's say we can see, as well as hear through the force field to a limited degree (I know, how can a force field that stops air and shockwaves, allow sounds waves to permeate through?!). These are some of the sacrifices in realism we have to make, to enhance the plot and make the technology viable in a battle. But, if we did stick to a realistic effect of not being able to see or hear through it, we could look at a couple different methods in which this could still be feasible (At least for soldiers on the ground. Our soldiers will typically have a powerful companion AI with them that provides the soldier with a myriad of capabilities that they would otherwise be unable to access. The soldier would also have a plethora of highly advanced tech at their disposal. and they would likely have an advanced reconnaissance source off the battlefield, such as in orbit on a military warship. These could work together to provide an augmented reality of what was happening on the outside of the force field and transmit it to the soldier within the force field via communications that can penetrate the field. such AR could then be translated into their visual heads-up display and auditory emulators. Of course much of that is speculation, but it's better than just saying "magic".
 
As I said before, Plasma force fields will consume a substantial amount of power, so they will be more of an emergency defensive measure than a full-time active defense system. They're effective at resisting both directed energy weapons as well as physical projectile / kinetic weapons, while Kinetic Particle Aegises are mostly effective at the latter, though I could see them being able to resist particle beam type weapons due to their similarities of existence (i.e. a particle beam could actually strengthen a aegis because it's literally feeding the shield more particles to defend with, the obvious way to rebalance this issue would be that a particle beam can overload an aegis at some point and force it to reset and recharge). Aegises will also be effective at blocking various types radiation, since the magnetic field surrounding a person or a ship would be vaguely similar to that of a magnetic field protecting a planet
 
Aside from energy shield type protection, there are also physical armors that perform different tasks. In terms of the URDF military, warships are outfitted with two forms of armor. Titanium-Carbide-Tungsten-Alloy (TI.CA.T.A.) or Ticata armor is the heavier bulk armor that make of ship hulls, and is meant to withstand heavy kinetic and nuclear force. above the Ticata armor is a layer of Synthetic Diamond Carbyne Nanotube (SY.DI.CA.NA.) composite or Syndicana armor which is extremely heat and pressure resistant and effective at absorbing direct energy weapon attacks
 
 
As far as communication there, yes there will Quantum Entanglement Secured Transmissions or QUEST communications. This will be impractical for general public use as a communication method, but extremely valuable to the military and private corporations as fool-proof, secured method of unhackable, untraceable communication.
 
 
Dyson spheres in PRAXIS? Absolutely. However, in terms of humanity constructing them, unlikely at the time frame we're talking about (2565-ish) dyson spheres big and small are long term construction projects, with the bigger "Star system sized' spheres requiring the combined physical mass of hundreds of planets to be imported in system and converted into structural materials. A sphere of satellites is one thing, fully encasing a planet or star system or building an entire artificial world (Something we are all for) is definitely another. We could look at the beginning stages of such a project by humanity though. However, there will be a hyper-advanced species in the PRAXIS Universe that is responsible for construction of the PRAXI Structures that leave behind other incredibly large and/or sophisticated structures like dyson spheres when they "disappear". If this sounds vaguely familiar to Halo's Forerunners, then you are correct. Halo certainly played a huge role in our inspiration to create a new universe.

 

Will you guys keep on updating the PRAXIS timeline? I'm really interest in it.

 

We certainly plan to, though it may be another couple months before we can go through to change and add new material. At the very least it will be updated with the changes we've made via PRAXIS's first novel to establish canon in the PRAXIS Universe. Originally, the timeline was created to act as a foundation for more detailed story arcs to be built off, and the reason it spans nearly 600 (and possibly more) years, is we didn't want to necessarily be tied down to one specific time and setting or even necessarily have stories interconnected (though there will be some). The novel I'm currently writing has its setting taking place in 2566, but we can just as easily look at stories that take place in the late 21st century or somewhere in the 2300's that have absolutely nothing to do with each other in terms of plot or characters but have the overall backstory and exposition in common. Again the PRAXIS timeline isn't as analytic or "realistic" as Future Timeline's approach and is based more off the idea of creating a story, so technological advances are bound to be inaccurate in how and when their implemented, and some may even be overlooked. We do like the idea of PRAXIS being a fluid environment encompassing new concepts and technologies that are conceived in the real world and adjusting elements to flow with new insights and discoveries (i.e. the recent observation of gravitational waves as two black holes merged). We also want PRAXIS to be a universe of various themes that anybody can enjoy. The military/sci-fi genre aspect of PRAXIS is certainly major one, but we also want to explore ideas like mass virtual reality, since labor for the vast majority of people is mostly limited to a few hours a week, giving people ample time to pursue their own personal and creative interests as well as spending a great deal of their time in virtual reality where life is even more fantastic and surreal environments can exist (think of the VR worlds from Sword Art Online series and beyond). Also - and this is simple speculation for the time being - we could look at Minority Report / Psycho-Pass style police detective mystery stories or Firefly-style Western Sci-fi's. If we really wanted to push the boundaries, even though it's been done to absolute death, we could have a "zombie"-like infection scenario on a certain planet within the hundreds of colony worlds, though, something like this would probably undermine the feel we're going with for PRAXIS, but you get the idea. Anyways, to answer your original question, yes, the timeline will grow, however, we're unsure on the next update for it.   



#154
Spacekitty

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It's been 3 or 4 days now and I'm still checking back here for more xD so I'm going to do what peters been doing after every post you make and demand more xD


I will instigate the singularity!


#155
Spacekitty

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It's been 3 or 4 days now and I'm still checking back here for more xD so I'm going to do what peters been doing after every post you make and demand more xD

wow I did not expect my emoji to turn to an emote. especially something like that :D


I will instigate the singularity!


#156
Jakob

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I've got the next bit up now.

 

2400 to 2419

 

2400. The first Golden Age of humanity is coming to an end. With the initial giddiness of establishing a star-spanning republic over, the Interplanetary Council and the wikidemocracy (or 'wikdem' in Worldic) legislature begin settling in for the long haul, the hard work of actually maintaining a rapidly-expanding interstellar republic for centuries and millennia. Many Zone 3 worlds (and some less affluent, backwater Zone 2 worlds away from the main ISWN hubs) end up being the site of numerous skirmishes, most of them ideological in nature. The IPAF and IPSF—despite having 42 million and 17 million soldiers, respectively—find themselves increasingly overstretched, as they have to deal with an area stretching across two hundred light years. Corporate crime—mainly industrial espionage, industrial sabotage, and the like—become more common, and thousands of cells on Gorgoroth are filled with the most dangerous criminals (i.e. the ones that actually manage to commit crimes).

 

2403. 29 years—the length of an average Oxshenian lifetime—have passed since the Oxshenians were revived. Only a few of the group that humans revived in the 2370s remain, and those that do are very old now. However, some of their children and grandchildren are venturing out into the ocean depths to reclaim and rebuild their great hydrothermal vent cities. A few of the bolder youngsters begin drifting out to other water-rich planets like Veles and even Terra. Relations between them and humans remain polite, but distant. Part of this is because humans are land creatures and Oxshenians are predominantly nocturnal water creatures, but the main reason is that, at the end of the day, they are aliens that have little in common with humans, psychologically or emotionally. A few inter-species friendships have formed, but it takes years of study for a member of one species to understand how the other thinks, and years more to form a close bond. Oxshenians are introduced to ectogenesis, transhumanism (transoxshenianism?), brain implans, and body transfer procedures, and sometimes they hire humans to aid them in their city-rebuilding work. But mostly, the Oxshenians are left alone for day-to-day matters.

 

2404*. Eridani Oxsheni, from the Zone 2 ice planet Beira, is elected to the Interplanetary Council. One of the first "true telepaths" to be recorded—and coincidentially the daughter of starship captain Henry Oxsheni, who discovered the Oxshenian ruins in the 2370s—she becomes the first telepath on the IPC (and also the first biological human to be elected in almost fifty years). It is a timely occurence. The troubled times ahead will need a leader who can truly understand other humans on a fundamental level.

 

2407. Research into "deep morphological freedom" begins. Unlike the technology devised a century ago, this allows changes on a deeper level, manipulation of one's own muscle and bone structures. Like the existing procedure, it can be done by the power of thought alone, though it takes minutes instead of seconds to accomplish.

 

2409. The first black hole power stations begin construction in the outer Sol system. In time, this new source of energy will become a major competitor with solar, fusion, and antimatter power.

 

2410. After about sixty years artificially directed evolution has begun to make significant progress; the children of the first generation of ADE are being synthesized. Already, this newest generation of people have evolved to be more efficient with resources—requiring less food and water—and to have greater intellectual and physical capabilities; for instance true telepaths are far more common among this generation, though still rare.

 

2410. Fine, one more of these generation things. The First Evolving Generation (aka Generation 1) begins; it will last until 2445. This is the first generation where artificially directed evolution is nearly universal.

 

2411. The world's first tricentarian, a Lunar man who transferred to his fourth body a few decades ago, appears in this year. Physically, he is only about 38, but he was born in the year 2111—yes, actually born, much to the incredulousness of anyone under 150-ish—before the terraforming of Luna (which was called the Moon back then) or even the Unity War. Back when there was no mind uploading, so if you died, that was it. Back when fusion and solar were king and antimatter power was still science fiction. Back before any manned object had travelled to the stars.

 

2414. After nearly four centuries of mining in the Sol system's Asteroid Belt, most of the easy pickings are gone. There are plenty of large asteroids remaining, but most have been claimed by mining companies or innovator networks.

 

2415. Control of the weak nuclear force is unlocked, leading to the first practical applications, mainly involving the mastery and manipulation of radioactive decay. For instance, unstable particles can be artificially kept "alive", or stable ones can be made to decay.

 

2418. The terraforming of Ganymede is complete. A system of geothermal stations and orbiting mirrors and power stations have warmed up the moon to above freezing, and there are now two continents, three oceans, and a pressure of 0.8 Terran atmospheres. The first forests and large animals are being introduced, to compliment the lichens, mosses, and insects already present.


Edited by Jakob, 07 March 2016 - 06:48 PM.


#157
peaterlanster

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#158
As We Rise

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 A few inter-species friendships have formed, but they it takes years of study for a member of one species to understand how the other thinks, and years more to form a close bond. 

"A few inter-species friendships have formed, but it takes years of study for a member of one species to understand how the other thinks, and years more to form a close bond."

 

Fixed.



#159
Jakob

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2420 to 2439

 

2420. Terraforming initiatives are begun on a truly massive scale. By this point, more than a dozen worlds across the Interplanetary Republic are undergoing terraforming procedures, with one or two more projects beginning every decade. Even barren mining worlds are undergoing terraforming; they are not even particularly needed, thanks to asteroid belts (like the Quiper Belt, the Epsilon Eridani belts, and the Tau Ceit belts, and many more), and the stars themselves, for starlifting is producing a substantial chunk of the raw materials for the IPR.

 

2422. A new generation of supercomputers are being developed. These new machines are even larger than most cities from the beginning of the milennium, so large that they must be constructed in orbitspace and powered by their own starpower stations. The size and power of these supercomputers is so immense that only one is alotted to a planet, much like the Planetary ACs in Asimov's The Last Question. These supercomputers serve many purposes, including direction of orbital traffic, guidance in planetary governance, QCDL simulations (some of which can be up to tens of kilometers across), and links to neural computers embedded in citizens' heads. These computers also connect to each other, via the Decentralized Quantumnet.

 

2424. The android Seloc Bakoj, having retired from the starlifting industry a few years ago, takes up residence in an arcology in what was once Alaska, and becomes a prominent writer and philosopher. It is in this year that he and several friends begin creating the political/economic philosophy of Innovation, essentially an adaptation of capitalism for use by an interstellar civilization.

 

2425. A group calling themselves the Anti-Expansionists begin to form. They believe that human civilization should be weakened and limited, saying that all humans should be required to return to the Sol system and that human synthesis should be banned until the population falls to ten billion. Naturally, this gravely offends pretty much everybody—most humans are extremely proud of their progress and expansion, and believe it is their destiny (or devine mandate, as many religious people argue) to continue multiplying and colonize the galaxy. Thus, Anti-Expansionist proposals are virtually always shot down by the Interplanetary Council.

 

2429. A wormhole link between two minor solar systems in Zone 2 collapses, showering both in toxic radiation and forcing millions to evacuate to other solar systems. This leads to a massive amount of research into the proper stabilization of wormholes.

 

2432. Quantum Energy Transmission between worlds becomes practical on a large scale for the first time. This leads to the crude beginnings of the Interstellar Grid, which will eventually be capable of transmitting energy instantaneously to anywhere within the Interplanetary Republic.

 

2433. Multi-state states of matter continue to be improved, with the most complex ones being able to take on the properties of as many as ten different states of matter. The discovery and synthesis of new states of matter continues, but is beginning to slow.

 

2436. One billion people now live beyond the Sol system. The three most heavily populated worlds beyond Sol are Gaia (with 112 million people), Apollo (with 72 million people), and Veles (with 58 million people). There are 135 million people in Zone 2 worlds and another 30 million in Zone 3. All of these numbers, however, even still pale in comparison to the Sol system—nearly 26 billion people live on Terra, and another 10 billion reside elsewhere in the Sol system.

 

2437. The first quintillionaires, people whose net worth is equivalent to a billion billion dollars, are showing up, their wealth made possible by the fact that most have been doing business for 100 or even 200 years, and the resources of dozens of colonies and hundreds of other worlds touched by humans in some way. Such wealth is enough to fund truly colossal ventures; even initiatives such as starlifting, terraforming a planet, and establishing major colonies there are typically only a few tens of quadrillions.

 

2439. The strength of a strong nucelar force chain reaction can be precisely controlled. This allows for more sophisticated applications than bombs, such as strong nucelar force guns that can instantly disentigrate a target at the subatomic level.



#160
peaterlanster

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