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Research talk I went to

ai machine learning research video games

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#1
Jakob

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Earlier today, Matthew Guzdial from Georgia Tech gave a research seminar at my university. It was really interesting and surprisingly accessible, he talked about his work training an AI to design video games (Not play them. Design them.) Yuli and Starspawn are talking a lot about this sort of creative AI, so it seemed appropriate to post here. Some technical details were discussed, but it's late, so I can talk about those tomorrow if anyone is interested. Or you can just read the paper.

 

Some links on this topic:

 

This Algorithm Makes Its Own Video Games

 

AI learns to re-create Super Mario Bros. by watching someone else play it

 

Relevant paper


  • Yuli Ban, Omosoap, Erowind and 2 others like this

#2
Erowind

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From your point of view Jakob. How long do you think it will be before someone with no coding or game making ability will be able to input a few parameters, some seed games and have an algorithm pump out a shiny new 8-bit platformer for them? 


Current status: slaving away for the math gods of Pythagoras VII.


#3
Jakob

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From your point of view Jakob. How long do you think it will be before someone with no coding or game making ability will be able to input a few parameters, some seed games and have an algorithm pump out a shiny new 8-bit platformer for them? 

Maybe 5 years? He demoed a Unity plugin where a game designer could take turns with the AI at adding features while designing levels. But that probably takes some level of game design knowledge to use effectively.


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#4
Erowind

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That's really exciting. I can't wait to see the websites filled with little indie games. Once these algorithms get more advanced I can imagine websites filled with 1000s of games made by AI in the same way that flash game sites used to be big a decade ago. 


Current status: slaving away for the math gods of Pythagoras VII.






Also tagged with one or more of these keywords: ai, machine learning, research, video games

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