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Augmented Reality, Virtual Reality, & Holograms News and Discussions

virtual reality augmented reality Oculus Rift smart glasses mixed reality Gear VR holograms holographic screen hologram VR

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#1161
Cyber_Rebel

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^ +1000!!! 
 
That was one of the coolest and most inspirational videos I've ever seen, and I'm not exaggerating that. The level of Future Shock I would have been straddled with would leave me almost afraid of this concept. However, while he dubs it a "Time Machine" what he's created is really the world's best Time Capsule. Something like this should be seen as a game changer in regards to both VR and memory capture (pictures or video) which this is the future of. Imagine having dinner with a dead relative or loved one, and then reliving that memory as it's captured forever... or just having a fun memory over again with friends. Redoing a vacation, or solving a past argument... now what does this all remind me of? 
 
 
I'm fairly confident this might actually happen now. :)  Really amazing stuff, and I'm starting to feel optimistic again about the promise of tomorrow. Y'know we're going to be reliving sex with our exes or one nighters right? 


#1162
wjfox

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Terrible decision by the Oculus VR team.

 

https://twitter.com/...769244894785538



#1163
Raklian

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Terrible decision by the Oculus VR team.

 

https://twitter.com/...769244894785538

 

Yeah, that means people who don't want a Facebook account will choose a different VR headset, thus reducing FB's market share. Not sure if Facebook is so conceited as to think everyone uses FB. 


What are you without the sum of your parts?

#1164
Yuli Ban

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We’re getting closer to high-fidelity VR.


And remember my friend, future events such as these will affect you in the future.


#1165
Yuli Ban

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Augmented Reality Disappeared From Gartner’s Hype Cycle – What’s Next?

In the AR industry, this news left some open-mouthed: augmented reality is officially out of Gartner’s Hype Cycle.
After climbing up the curve steadily year by year in the cycle, augmented reality took a steep ride down to the trough of disillusionment in 2018. “Another 5-10 years” – that’s the time specialists estimated AR would need to reach maturity.
But then the surprise came: last year augmented reality was entirely removed from the Hype Cycle.
And the 2020 edition did not bring AR back either.

The Gartner Hype Cycle is a methodology used by executives to navigate this fast-moving innovation world. It signals upcoming technology hypes and indicates their maturity, helping leaders assess risks and early adoption benefits.
 
Since 2005, enthusiasts have been following AR’s journey up and down the curve. With Google, Apple, and other tech giants heavily investing in the space, industry insiders debated whether 2020 would be the year things would finally enter the slope of enlightenment.
 
But analysts kept their predictions: the technology still had a decade or so ahead until it reaches mass adoption.

So why has AR been swiped off the map?
 
Does that mean it switched to the fast lane overnight? Did it reach maturity within the last couple of years? Or worse: Has AR lost its potential?

CRV3eRk.png


And remember my friend, future events such as these will affect you in the future.


#1166
Yuli Ban

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‘Bright future’ for AR and VR in 2021 and beyond, says Strategy Analytics

The short-term outlook for virtual (VR) and augmented reality (AR) may be a struggle, according to Strategy Analytics, but if organisations can ride out this wave then the future looks bright.
The findings appear in the analyst firm’s latest report, ‘Short and Long-Term Impacts of Covid-19 on the AR and VR Market.’ Among the report’s key takeaways are:

  • XR hardware revenues will overtake $28 billion annually in 2025
  • Total XR shipments – combined VR and dedicated AR headsets – will increase sixfold through 2025
  • 2021 and 2022 will see a ‘slight comeback’ for smartphone-tethered VR headsets due to the rise of 5G networks

Figure_1_Total_Global_XR_Revenues-1024x3


And remember my friend, future events such as these will affect you in the future.


#1167
Yuli Ban

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And remember my friend, future events such as these will affect you in the future.


#1168
Yuli Ban

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Virtual Reality Is Making Progress. What That Means for Facebook and Oculus

Powerful new consoles from Microsoft and Sony have become once-a-decade type events for investors. The new models this fall have attracted lots of attention—including in this magazine—and they’re sold out across the country.
But one new console launch, the Quest 2 from Facebook’s (ticker: FB) virtual reality unit, has been overlooked, despite receiving more critical acclaim than Sony’s (ticker: SNE) PlayStation 5 or Microsoft’s (MSFT) new Xbox.

It’s no secret why. We’ve been talking about virtual reality for decades, but it’s gone pretty much nowhere. Despite all of our advances in tech, VR hasn’t been able to bridge the physical and digital realms in any substantial way.
It’s not for lack of trying. In 2014, Facebook paid $2 billion for Oculus VR, the maker of a promising headset that revived hopes around a virtual future.
 
Facebook’s VR efforts look trivial compared with its $82 billion in projected advertising sales this year, and it’s easy to dismiss Oculus as an interesting but unimportant side project. Doing so misses the point.
Facebook isn’t a diverse business, and its hardware endeavors are one of the ways the company seeks to break new ground and step outside the ad business it’s so good at.
Facebook CFO Dave Wehner has said that sales from the Quest and Quest 2 have contributed materially to the revenue bucket they’re assigned to. That’s the aptly named “Other” segment, and it isn’t a particularly high bar. “Other” made up exactly 1.5% of Facebook’s revenue last year.
Outside of the spotlight, though, Facebook’s VR efforts are actually making progress. Facebook’s latest Quest 2 headset, which sells for $299, is a generational leap over competing VR systems that are more expensive and lack its elegance and simplicity.


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#1169
Raklian

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Microsoft Flight Simulator Virtual Reality Update Available Now

 


 

Microsoft Flight Simulator was built from the ground up to achieve three key goals: realism, accuracy, and authenticity of flight. Today, we’re excited to share that Virtual Reality for Microsoft Flight Simulator is now available on your favorite VR headset for PC, offering simmers the deepest and most immersive virtual flight experience in the new simulator to date.

 

 

 

https://news.xbox.co...-available-now/


What are you without the sum of your parts?

#1170
Yuli Ban

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And remember my friend, future events such as these will affect you in the future.


#1171
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Facebook’s human-like avatars weren’t ready to help us communicate digitally yet — but they will be for the next pandemic

20200225ppFacebook11LOC-1-1609992207.jpg


Before the COVID-19 pandemic sent people home to work, learn and socialize, many people would ask what VR and AR did that a video conference didn’t do, said Chuck Hoover, general manager of the Pittsburgh-based Facebook Reality Labs, a research project in the Strip District working on avatars that enable digital communication in virtual reality experiences.
 
Now, that question doesn’t come up so much, Mr. Hoover said at a webinar hosted by the Pittsburgh Technology Council on Wednesday.
 
The COVID-19 pandemic has “made it really clear to everyone what the use case is for the technology we’re trying to develop,” he said.
 
At Facebook Reality Labs researchers are working to build human-like avatars that can talk and interact digitally, down to the tongue rolls that are unique to individuals. The goal is to make the digital versions of ourselves almost indistinguishable from our actual selves, in order to create digital interactions that are just as fulfilling, Mr. Hoover said.
 
“I think we have a long way to go to replace all the sensory input that’s going to make it feel so immersive that you kind of get lost in these realities but we’re inching closer and closer,” Mr. Hoover said. “But I do think we’re going to hit some tipping point and then it’s going to be fast.
 
“It’s not going to be soon but we’re working on it because we think there’s a path to get there.”
 
Researchers use soundproof, vibration-resistance rooms equipped with hundreds of cameras and microphones to scan volunteers and build the avatars using photos, massive amounts of data and a lot of machine learning.
 
The researchers have just about mastered an accurate avatar of a human face that can move in real time. Through a VR headset, a user can talk with a three-dimensional model that matches the conversation and tracks movements.
 
Next up, Facebook wants to tackle the entire body.
 
Virtual reality technology has already come a long way from where it started, Mr. Hoover said. Rather than a heavy, hot headset that needs a powerful PC and a mess of cords to work, the latest iteration of Facebook’s VR headset has slimmed down and doesn’t need to be hooked up to a computer. Someday, the company hopes to put VR in to something like eyeglasses.
 
Beyond person-to-person interactions and entertainment, Mr. Hoover said virtual and augmented reality will one day have a place in everything from our home offices to our roads.
 
Using these digital tools, you could replace your computer monitor with a giant screen floating in the middle of the room — or 10 screens floating around if you like. Instead of a television, a family could synch up their virtual reality glasses and watch programs together from different corners of the house.
 
When working remotely (if that sticks around post-pandemic times), you could, for example, replace the curtains and paintings on your wall digitally for a more industrial look.
 
“At some point this feels like it’s going to be inevitable that you can change all of that with reality,” he said.
 
“Stop thinking about it in headsets — it’s just how are we augmenting your reality digitally? When augmented reality gets to a point where it’s ubiquitous and powerful, all sorts of crazy things happen.”

 

 



#1172
Yuli Ban

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And remember my friend, future events such as these will affect you in the future.


#1173
Yuli Ban

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And remember my friend, future events such as these will affect you in the future.


#1174
Yuli Ban

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And remember my friend, future events such as these will affect you in the future.


#1175
wjfox

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Opinion: Virtual reality will be a trillion-dollar marketplace within five years — here’s a good example why

Published: Jan. 22, 2021 at 8:32 a.m. ET

If Facebook’s new Oculus is any indication, virtual reality is ready for prime time.

https://www.marketwa...why-11611320863

 

 

2tUxSc6.png



#1176
SeedNotYetSprouted

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VR Design App ‘Gravity Sketch’ is Now Free for Individual Users

 

Gravity Sketch is a 3D modeling software that supports PC VR headsets and Oculus Quest. Up until now, the consumer app was priced at $25, but now the studio has just made it completely free for individual users.

 
It’s more complicated than creation apps like Tilt Brush or Oculus Quill, but it also has an impressive range of design-oriented tools that are aimed at everything from product ideation to digital asset modeling. The app supports Oculus Quest, Oculus Rift, and SteamVR headsets.
The basic version for individual users, which is now free on all platforms, includes the ability to import images and video (.jpg, .png, .mp4), import/export .obj with textures and materials, and utilize infinite layers. It also gives you access to 1GB of cloud-saves via the company’s free Landing Pad service.
 
The paid business version includes enterprise-level support and security, cloud backup, and support for more 3D file types such as IGES, FBX, GLTF, Blender files (.blend), STL, and Collada (.dae). It also includes the ability to collaborate live with teams across the world in the same virtual studio.
 
This is always good for adoption. 


#1177
Yuli Ban

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Introducing the next generation of VR on PlayStation

Today I’m pleased to share that our next-generation VR system will be coming to PlayStation 5, enabling the ultimate entertainment experience with dramatic leaps in performance and interactivity. Players will feel an even greater sense of presence and become even more immersed in their game worlds once they put on the new headset.
We’re continuing to innovate with our new VR system so that our fans can continue to enjoy the unique experiences that are synonymous with PlayStation. We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.
One of the innovations we’re excited about is our new VR controller, which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics. That’s just one of the examples of future-proof technology we’re developing to match our vision for a whole new generation of VR games and experiences.
There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021. But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality.
We also want to thank all of our PS VR players for your continued support — with upcoming games like After The Fall, Sniper Elite VR, and Humanity, there’s much more to come for PS VR whether you’re playing on PS4 or PS5. With both PlayStation VR and the next-generation VR system we’re building, our commitment to virtual reality as a medium for games is stronger than ever. We look forward to sharing more details in the future!


And remember my friend, future events such as these will affect you in the future.






Also tagged with one or more of these keywords: virtual reality, augmented reality, Oculus Rift, smart glasses, mixed reality, Gear VR, holograms, holographic screen, hologram, VR

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