Holograms & Volumetric Displays News and Discussions

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5K Light Field display brings objects to life for multiple viewers
By Paul Ridden
April 22, 2025
https://newatlas.com/technology/looking ... d-display/
Looking Glass has launched a 27-inch version of its immersive light-field displays, which allow folks to experience three-dimensional visuals without having to don special headsets. The tech also allows multiple users to share the 3D viewing experience.

The company's "most powerful three-dimensional display to date" sits between last year's 16- and 32-inch models in terms of size , which all live in the same professional arena as the "impossibly large" 65-inch display.

"This is a breakthrough moment for 3D," said Shawn Frayne, CEO and co-founder of Looking Glass. "With the new 27-inch display, we’ve combined major hardware and software advances to cut system costs and dramatically reduce compute requirements. It’s never been easier for developers and enterprises to build, test, and then deploy applications for their audiences in 3D."Image
The unit is just an inch thick yet delivers a reported resolution of 5K at 60 Hz (5,120 x 2,880 pixels), with a virtual depth of 16 inches and 8-bit color. Add in lighting effects, material characteristics and translucency replicated to appear as they would in real life, and the recipe should result in real-time 3D content that pops "as if it's actually there."
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Immersive Light Display Renders Objects In Multi-Angle 3D
The 27-inch monitor might look like something out of the early 2000s, but its trippy holograms reportedly appear in 5K.
By Adrianna Nine April 23, 2025
https://www.extremetech.com/electronics ... i-angle-3d
Brooklyn-based Looking Glass has introduced the most powerful version yet of its holographic 3D display. The new Looking Glass 27" is—you guessed it—a 27-inch imitation of your bezel-heavy computer monitor from the early 2000s, except with 5K, multidimensional graphics viewable from many angles.

Looking Glass released Looking Glass Portrait, its first holographic display, in 2020. Since then, it's built the world's largest holographic display at 65 inches, plus a 16-inch OLED and a personal 3D display that looks like a photo frame. Each device purports to provide a multi-user (aka multi-angle) 3D experience without needing special headsets or glasses. The images weren't static, either: Using the computer or iPad hooked up to the display, users could interact with their 3D model, making it useful for educational settings, laboratories, and engineering projects.
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The Future Is Here: HP and Google Create Hologram Machine for Lifelike Video Calls
The experience does not require any headsets, glasses, or wearables.
By Devesh Beri June 12, 2025
HP has announced the HP Dimension with Google Beam, a new video communications system designed to make virtual meetings seem more lifelike.

HP Dimension with Google Beam comes with six cameras and an AI that creates 3D videos of each participant. The system uses a 65-inch light-field display to give a realistic sense of size, depth, and color, even making eye contact appear natural, as reported by our colleagues at ZDNet.

The experience does not require any headsets, glasses, or wearables. The only hardware needed is the Google Beam solution, and the pricing starts at $24,999. Yep.
Image
The system is to have compatibility with popular video meeting platforms, so it will have a native experience for Zoom Rooms and Google Meet. It also supports 3D one-on-one calls and traditional 2D group meetings and works with cloud-based video services such as Teams and Webex.
https://www.extremetech.com/computing/t ... like-video
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Mid-air holograms respond to human touch

Researchers from Tsukuba University in Japan have created holograms that respond to human touch. Involving femtosecond lasers, which can stimulate physical matter to emit light in 3D form, the research could eventually lead to the creation of holograms that humans are able to interact with.
The computer-generated holograms, called Fairy Lights (some are shaped like multicolored pixies), are quite small, occupying a maximum volume of 1 cm3, but could be scaled up using larger optical devices. By touching the mid-air light displays with a finger, a holographic heart breaks in half and returns to whole when the finger is removed, the word "Love" turns to "Hate" with a touch, and a floating box can be "checked" with a finger.
Read more https://newatlas.com/touchable-mid-air-holograms/40845/

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World's first interactive 3D holographic display

Remember the scene in Iron Man 2 where Tony Stark rediscovers a new element and is handling virtual 3D holographic elements with his hands, moving them around, pinching, swiping, flicking, and tossing? Pretty cool in 2010. What about 2025?
Well, we're not quite there yet, but this is still pretty innovative: A team of Spanish engineers has created the world's first 3D hologram that can be physically interacted with.
Holograms are generally made using swept volumetric displays, meaning images are projected at different heights nearly three thousand times per second onto a rigid oscillating surface called a diffuser, giving the appearance of a three-dimensional object without the need for special glasses or headsets. The diffuser moves so fast that it's mostly imperceptible to the human eye. The catch is, that the second you try to interact with the hologram, you might lose a finger or just break the
Read more https://newatlas.com/technology/flexivo ... c-display/

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Lilymoon wrote: Sat Jun 14, 2025 5:31 pm World's first interactive 3D holographic display

Remember the scene in Iron Man 2 where Tony Stark rediscovers a new element and is handling virtual 3D holographic elements with his hands, moving them around, pinching, swiping, flicking, and tossing? Pretty cool in 2010. What about 2025?
Well, we're not quite there yet, but this is still pretty innovative: A team of Spanish engineers has created the world's first 3D hologram that can be physically interacted with.
Holograms are generally made using swept volumetric displays, meaning images are projected at different heights nearly three thousand times per second onto a rigid oscillating surface called a diffuser, giving the appearance of a three-dimensional object without the need for special glasses or headsets. The diffuser moves so fast that it's mostly imperceptible to the human eye. The catch is, that the second you try to interact with the hologram, you might lose a finger or just break the
Read more https://newatlas.com/technology/flexivo ... c-display/

The 22nd & 23rd centuries are going to be literally magical, leaping from the realm of fairy tales into reality. Ubiquitous volumetric holograms, that you can interact with all five senses and spontaneously create with thought alone, everywhere you go. VR/AR googles will be obsolete.
To know is essentially the same as not knowing. The only thing that occurs is the rearrangement of atoms in your brain.
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And remember my friend, future events such as these will affect you in the future
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Transparent screen displays free-floating "holograms" in your home

Image
Even before a realistic-looking Tupac Shakur was "resurrected" on-stage for a live performance, holograms have captured the minds and imaginations of many. But the gap between fantasy and reality has narrowed significantly over the past few years. HoloVit, which recently proved a prototype, is seeking funds on Indiegogo for its personal holography system. HoloVit recording sets and screens are designed to capture and display holograms projected from smartphones, tablets, laptops, or TVs.
The system is designed to work with devices without the requirement of a projector or special equipment. In a sense, a smartphone, tablet, laptop, or TV becomes the projector as it faces a HoloVit screen. When set at the optimal distance (for best results), images and video come to life, even in brightly-lit rooms – a challenge common to many projectors. One caveat is that only content that has been formatted as a hologram will work.
Read more here
https://newatlas.com/holovit-hologram-screen/44631/
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This alone with flying cars, jet packs is a staple in futurism.

It won't feel like the future until we see holograms in real life. Not in glasses, not in a headset, REAL LIFE.

This and flying cars.

I'll probably take another 20-30 years for these things to become a reality. The reality that most people thought would be here in the 1950's by 2000.
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weatheriscool wrote: Sun Aug 10, 2025 5:29 pm This alone with flying cars, jet packs is a staple in futurism.

It won't feel like the future until we see holograms in real life. Not in glasses, not in a headset, REAL LIFE.

This and flying cars.

I'll probably take another 20-30 years for these things to become a reality. The reality that most people thought would be here in the 1950's by 2000.

Chatgpt-5


Here’s a glimpse at the current frontier of hologram tech—ranging from “holoportation” platforms to mid-air projections and large-scale experiential displays.
Where Hologram Tech Stands Today

1. Holoportation & Telepresence

Companies like Proto (formerly PORTL) lead the charge in realistic holographic telepresence. Their systems have been used in classrooms at Loughborough University to beam in guest lecturers, making the experience feel much more lifelike than conventional video calls

. In healthcare, Proto systems have even enabled doctors to appear as life-size holograms during patient consultations—an initiative initially costing around $65K now optimized to about $29K

. They're also being deployed widely in retail, from Simon Malls' holographic ad network to interactive kiosks and celebrity appearances
.

2. Interactive & Touchable Holograms

Breakthroughs in haptic holography are emerging. At Japan’s University of Tsukuba, researchers developed a system nicknamed “Fairy Lights,” which uses plasma generated by femtosecond lasers to create touchable 3D graphics that users can physically interact with (albeit with a tactile sensation described as “like sandpaper or an electrostatic shock”) . Additionally, Intel and Japanese developers have worked on ultrasonic-feedback holograms that respond to touch through air without physical contact—approaching sci-fi realism

.

3. Glasses-Free & Automotive Holograms

Magnetic 3D has unveiled 100-inch glasses-free 3D displays, with deployments at institutions like the University of Central Florida
. In the automotive world, innovations like Continental’s Natural 3D Lightfield system in the Genesis GV80 project holographic overlays directly onto the windshield, offering dynamic, depth-aware navigation and warning displays

.

4. Wearable Holographic Displays (XR Glasses)

Meta and Stanford have taken a leap by designing a ultra-thin (3 mm) waveguide-based XR display capable of projecting full-resolution holograms right into wearable glasses—creating “true holograms” without relying on traditional eye-trick methods
Tom's Guide
.

5. Entertainment & Large-Scale Holographic Attractions

Australia’s Holoverse, dubbed the “world’s first holographic entertainment center,” immerses visitors in hologram rooms—complete with interactive environments—since its opening in 2016

. In New York, Holographic Studios—the oldest gallery dedicated to motion and integral holograms—continues to showcase evolving hologram art and custom creations

. And on a grander public scale, Samsung once projected a 50-foot hologram in London’s night sky as part of a Galaxy launch event

.

6. AI & Historical Holographic Figures

Museums are embracing holograms to bring history alive—like the Museum of African American History in Boston using an AI-powered hologram of Frederick Douglass that interacts with visitors based on his autobiographies

.
How This Compares to Sci-Fi Visions of the Past


“Live” hologram meetings? — Yes. Universities and airports are using them for dynamic lectures and appearances.

Touchable floating interfaces? — Almost. Interactive holograms with tactile feedback exist, though still imperfect.

Immersive theatrical “holo-zones”? — Yes. Entertainment centers like Holoverse realize immersive holographic rooms.

Holographic walls & retail mannequins? — Definitely. Brands are already using them for high-engagement displays.

Holographic smart glasses? — In development. Cutting-edge prototypes show promise, but still a few years out from consumer-ready form.
https://chatgpt.com/s/t_6898dd31738c819 ... 719a8ad76d
https://en.wikipedia.org/wiki/Holograph ... hatgpt.com

Grok-4
Hologram technology (assuming "halogram" is a reference to holograms, as it's the closest matching term in tech contexts) has advanced significantly by mid-2025, evolving from novelty illusions to practical, interactive displays with real-world applications. While it's not yet at the level of fully immersive, room-scale "holodecks" from sci-fi like Star Trek—where users can physically interact with lifelike environments in any scenario—recent breakthroughs are delivering elements that echo predictions from classic futurism, such as the projected 3D communications in Star Wars or Blade Runner's volumetric ads. Below, I'll break down the current state, key advancements, and notable public or lab demonstrations.Current State of Hologram TechnologyHolograms work by using light interference patterns (often lasers or advanced LEDs) to create three-dimensional images that appear to float in space, viewable from multiple angles without special glasses in many cases. By 2025, the focus has shifted toward "volumetric" or "light-field" displays, which produce true 3D depth rather than 2D illusions (like the Pepper's Ghost effect used in concerts for "holograms" of deceased artists).Market and Adoption: The global holographic display market was valued at about USD 3.4 billion in 2024 and is projected to grow at a 25.2% compound annual growth rate (CAGR) through 2034, driven by demand in retail, healthcare, education, and entertainment.

Costs are dropping, making holograms more accessible—devices like portable holographic fans (spinning LED arrays creating mid-air illusions) are now common for advertising, priced under $200.

Integration with AI has improved image quality, reduced latency, and enabled interactivity, such as neural network-optimized holograms for clearer, real-time rendering.

Key Advancements:Touchable and Manipulable Holograms: A major leap is volumetric displays allowing physical interaction—users can touch, grab, poke, or move 3D holograms mid-air, using haptic feedback or air-based resistance. This addresses sci-fi dreams of tangible projections.

AI-Enhanced Displays: AI polishes holograms for sleeker mixed-reality headsets, making them lighter and more eyeglass-like, with applications in AR/VR.

Companies are also combining holograms with neural networks for low-latency experiences in education and healthcare.

Applications:Retail and Advertising: Holographic projections for product demos, like floating 3D models in stores or bars.


Healthcare: Surgeons use holograms for 3D anatomical visualizations during procedures, improving accuracy.

Education: Holograms beam into classrooms for interactive lessons, such as 3D historical recreations.

Entertainment and Automotive: Holographic windshields display navigation in cars, and concerts feature advanced projections.

Limitations: Most holograms still require controlled lighting, have limited viewing angles, and aren't fully scalable for large, untethered environments. True "free-space" holograms (no screens or headsets) are emerging but energy-intensive and expensive for consumer use.

These demos show hologram tech bridging the gap to sci-fi visions: We're past static images and into dynamic, touchable 3D worlds, but full-scale, energy-efficient holodecks remain a future goal (likely 5–10 years away, per industry forecasts).

Innovations from startups like Light Field Lab and MicroCloud Hologram ($HOLO) are accelerating progress, with more consumer products expected soon. If this isn't what you meant by "halogram," feel free to clarify!





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Slim 'Hololuminescent' display gives remarkable depth to onscreen visuals
By Abhimanyu Ghoshal
September 17, 2025
https://newatlas.com/technology/looking ... isplay-3d/
New York-based Looking Glass Factory (LGF) has been narrowly focused on making glasses-free holograms a thing with its innovative displays. For its latest trick, it's devised a screen that can present video and animated content with convincing depth that goes far beyond its slim profile.

That means you can display videos of people and animated characters on the company's new Hololuminescent screens, and have them seem to appear physically present in that space.

With this additional dimension, objects can be made to 'float' in space onscreen, in a far more realistic way than we've seen before. It even works when viewed by a group of people looking at the display from different angles.
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Fingertip blanching used to put virtual touch panels on real-world walls
By Ben Coxworth
April 02, 2026
https://newatlas.com/vr/fingertip-blanc ... ch-panels/
You know how your fingertip flushes white when you press it against a hard surface? Well, scientists have now used that phenomenon to place augmented reality (AR) touch panels on real-world surfaces such as walls and desks.

First of all, there are already methods of projecting touch panels and keyboards so that they appear to be hovering in midair in front of AR headset users.Image
In order to utilize such interfaces, however, those people are typically required to use special handheld controllers or sensor-equipped gloves. Additionally, their arms may get tired after being held up for prolonged periods, plus they don't get the satisfying tactile response of actually tapping anything with their fingers.

That's where the experimental new system comes in.

Designed by Guanghan Zhao and colleagues at Japan's Tohoku University, it uses a headset's existing camera to detect blanching, which is the white-flushing effect that occurs when the user's fingertip is pressed against a hard surface.

When blanching is detected, it lets AI-based algorithms know when and where fingertip contact has occurred relative to a virtual touch panel that is being projected onto that surface. The AR software utilizing that panel can then respond accordingly.
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Current "Advanced" State (2026)
Today's closest experiences come from light-field and electro-holographic systems:
Looking Glass Factory's Hololuminescent Displays (HLD): Razor-thin panels (as slim as 1–2 inches) that turn standard video into glasses-free 3D "holographic" imagery with noticeable depth (up to ~2 feet perceived). The 86" model delivers life-size figures and works for multiple viewers. It's already shipping or available for larger formats in retail/signage, with a small consumer musubi frame out too. This feels futuristic but still requires a physical panel.
Proto Hologram systems (Luma, etc.): Life-size, realistic talking figures or avatars in semi-enclosed setups—great for telepresence or events, very "holographic human" vibe.
Hypervsn-style or similar projection fans: Mid-air floating objects/animations for ads, with spinning or projection tech creating convincing illusions.
Samsung's Spatial Signage (shown at CES 2026): Ultra-slim (52mm thick) displays with pronounced 3D depth effects for commercial use—combines 2D detail with immersive spatial layers, but not fully open-air floating.

These deliver impressive depth and multi-view experiences without headsets, but they don't fully replicate the movie-style "shark swimming freely in your living room" with no hardware visible from all angles and perfect brightness in daylight.Pure lab-level stuff (e.g., interactive touchable holograms from research groups, or high-étendue prototypes using metasurfaces/waveguides) gets closer to unrestricted free-space projection, but remains experimental or very expensive/limited in size and viewing conditions.




Samsung Spatial Signage: How To Make Your Brand Stand Out in Crowded Spaces

on April 6, 2026
Three-dimensional showcases are a proven way to capture attention in high-traffic retail and public spaces, but traditional boxy installations take up valuable floor space that many brands simply don’t have.

Samsung Spatial Signage changes that. Its slim 52 mm profile, combined with Samsung’s patented 3D Plate technology, delivers depth and dimension without the heavy, boxy structures of conventional 3D signage.

Available in multiple sizes1 — 32-inch, 55-inch and 85-inch — Spatial Signage can be placed on shelves, used to highlight a product zone or anchor a larger feature wall.2 This gives retailers and venues a flexible way to add impact where it matters most, without redesigning the entire space.
https://news.samsung.com/global/video-s ... ded-spaces





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