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Virtual/Augmented/Mixed Reality News & Discussions

Posted: Tue May 18, 2021 11:04 am
by Yuli Ban
Relaunch of the old thread:
You Perceive Time Differently in Virtual Reality, Scientists Say
It’s easy to lose track of time when you allow yourself to get carried away while playing video games — but intriguingly, that effect appears to be far more noticeable when gaming in virtual reality.

A team of researchers at the University of California, Santa Cruz, found that time flies by when playing while wearing a VR headset as compared to playing the same game on a two-dimensional screen.

In an experiment, as detailed in a paper published in the journal Timing & Time Perception, research assistant Grayson Mullen and psychology professor Nicolas Davidenko found that participants had a much harder time gauging how fast time passed when playing a game in VR.

Participants playing the same game — a simplified maze puzzle — on a screen in front of them were good at estimating when they believed five minutes had passed without access to a clock.

Re: Virtual/Augmented/Mixed Reality News & Discussions

Posted: Tue May 18, 2021 10:49 pm
by Yuli Ban

Re: Virtual/Augmented/Mixed Reality News & Discussions

Posted: Tue May 18, 2021 10:50 pm
by Yuli Ban

Re: Virtual/Augmented/Mixed Reality News & Discussions

Posted: Sun May 23, 2021 6:36 pm
by Time_Traveller

Re: Virtual/Augmented/Mixed Reality News & Discussions

Posted: Tue Jun 01, 2021 4:50 am
by Yuli Ban
VR vacations: Globetrotting via virtual reality
Virtual travel through immersive technologies is allowing those stuck at home to experience the world despite a global pandemic. Correspondent Mo Rocca and his avatar explore the world of VR, passport not required.

Re: Virtual/Augmented/Mixed Reality News & Discussions

Posted: Tue Jun 01, 2021 4:52 am
by Yuli Ban
Snapchat Spectacles AR: Augmented reality on your face
Snapchat is releasing augmented-reality (AR) glasses to let some content creators put digital creations into the world around them.

AR in this case is a mix of computer graphics, such as 3D models, overlaid on the real world.

But the new version of the "Spectacles" product will not be available to just anyone.

Instead, the company is offering them to a "select group of global creators" in the AR field.

Snapchat is known for its AR "lenses" on phones, which overlay art on a user taking a selfie, or distort the live image in many different ways.

The new spectacles are an evolution from that idea, letting lens creators project their creations onto the world around them. Previous versions of Spectacles were focused on cameras for capturing content - the AR display is new to this latest release.

Examples which the company showcased included a digital projection of neon sea creatures on a real-world beach, an art gallery projected onto the street, and a guided tour with enhanced visuals of a landscape.


These are what I thought the original Snapchat Spectacles were going to be until I discovered those were just glasses with a camera attached. See, this is far more enticing to me.

Re: Virtual/Augmented/Mixed Reality News & Discussions

Posted: Wed Jun 02, 2021 1:40 am
by Yuli Ban

Re: Virtual/Augmented/Mixed Reality News & Discussions

Posted: Tue Jun 15, 2021 12:50 am
by Yuli Ban

Re: Virtual/Augmented/Mixed Reality News & Discussions

Posted: Thu Jun 17, 2021 12:14 am
by Yuli Ban

Re: Virtual/Augmented/Mixed Reality News & Discussions

Posted: Thu Jun 17, 2021 6:33 pm
by Yuli Ban
Facebook will start putting ads in Oculus Quest apps
Facebook will soon begin testing ads inside its Oculus Quest virtual reality system. In the coming weeks, ads will start appearing inside the Resolution Games title Blaston as well as two other unnamed apps. Facebook will later expand the system based on user feedback, saying it aims to create a “self-sustaining platform” for VR development.

Facebook introduced ads on the Oculus mobile app last month, and it’s used limited Oculus data to target Facebook advertising since 2019, but this is its first major foray into putting ads inside the Oculus VR platform itself. “Once we see how this test goes and incorporate feedback from developers and the community, we’ll provide more details on when ads may become more broadly available across the Oculus platform and in the Oculus mobile app,” the company said in a blog post.