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Perfect replica of Earth for FIVR games.
Posted: Fri Feb 18, 2022 1:38 am
by Ozzie guy
The thing I am most looking forward to post singularity is FIVR.
Most of the things I want to do in FIVR involve me living in a perfect replica or earth (but then tweeking some things).
For example you could start the game on the date 18/02/2022 and be in an exact replica of earth where everything is exactly the same before you tweek things to live out some kind of fantasy.
I think alot of people feel the same way. People don't want to live out a life in a fake world they want to live out life in the "real" but often modified world.
Unless earth in FIVR is a perfect replica it will feel fake/not be real to some degree.
Do you have any ideas of how this could come about?
Personally I think the most likely solution is finding a way to do things faster than the speed of light allowing us to see past light and hence the past earth and scan it.
Im thinking it would be crowdfunded assuming we all kind of have our own budget post singularity as FIVR of the actual real world we can modify would be a popular idea.
It might be impossible but I like to think nothing is impossible post singularity.
Re: Perfect replica of Earth for FIVR games.
Posted: Fri Feb 18, 2022 2:12 am
by TrueAnimationFan
I was thinking that in order for this to become a reality within the next 30 years, you'd need to somehow combine both the world generation and physics simulation techniques that were used to create four different titles:
- SpaceEngine
- Outerra Anteworld
- Microsoft Flight Simulator
- BeamNG Drive
Perhaps such a thing is possible in 2022, but you'd need a massive budget and potentially years of development time.
Re: Perfect replica of Earth for FIVR games.
Posted: Fri Feb 18, 2022 2:56 am
by Ozzie guy
TrueAnimationFan wrote: ↑Fri Feb 18, 2022 2:12 am
I was thinking that in order for this to become a reality within the next 30 years, you'd need to somehow combine both the world generation and physics simulation techniques that were used to create four different titles:
- SpaceEngine
- Outerra Anteworld
- Microsoft Flight Simulator
- BeamNG Drive
Perhaps such a thing is possible in 2022, but you'd need a massive budget and potentially years of development time.
I mean an actual replica of the real world on a given date rather than a world with the same physics and similar attributes. For example every atom will be the same as on 18/2/22 if that's the date you want to start the FIVR game.
Keeping in mind Kurzweil is optimistic. Kurzweil thinks singularity 2045 cryogenic reserection 2050 I think following this trend it might take about 2070 to get what I want.
Getting the similar but not exact earth real physics game you described could be doable in the 30 years time frame you mentioned.
Re: Perfect replica of Earth for FIVR games.
Posted: Fri Feb 18, 2022 7:00 am
by Tadasuke
Wouldn't it make much more sense to create a better, different planet (could be not a spheroid) than Earth, than just copy Earth? You have Earth all around you every day, whether you like it or not. I'd prefer visiting places I can't visit on Earth, no matter how much money I have. Earth's replica doesn't interest me. Will it interest most people? I don't know. But copying reality to virtual reality seems weird and pointless to me.
Re: Perfect replica of Earth for FIVR games.
Posted: Fri Feb 18, 2022 7:56 pm
by Cyber_Rebel
There's definitely some value in the idea. Assuming you can revisit any date, historians and scientist would jump at the chance for the perfect laboratory. The premise is simply that physics remain the same, but certain other aspects like cultural/humanistic ones could be altered. Perhaps a perfect replica with no climate damage for example.
VR tourism is also going to be a major thing should FIVR ever happen. "Guess what kids, we're going on a Jurassic safari!" Of course, hopefully the dinosaurs could be simulated to ignore the host I'd hope.

Or perhaps, history class suddenly becomes the most exciting thing ever when a "field trip" involves visiting Rome as it collapses or conversely at its height.
Not trying to speak for Set & Meet Goals, but that's just my interpretation of it. There's also the Second Life/SIMS crowd who basically does a less advanced version of this idea already.
Re: Perfect replica of Earth for FIVR games.
Posted: Sat Feb 19, 2022 12:31 am
by R8Z
We're probably already all npcs in a precursor simulation, so let's enjoy while it last and please don't kill the main character!

Re: Perfect replica of Earth for FIVR games.
Posted: Sat Feb 19, 2022 9:29 pm
by toromash
I'm not really interested in specific dates, unless it's to access past memories. I'm interested in making part of my city, don't really care about the whole world, isolate the area with water and making me the king. That's useful modifications to this world. Maybe a firm in the future will offer this sort of package. I'm unsure though on how fun such a thing will be in the long run, if there is no progress.
Re: Perfect replica of Earth for FIVR games.
Posted: Tue Feb 22, 2022 11:21 am
by Tadasuke
Living in an unchanging world for a long time seems like like a recipe for boredom. MMORPGs for example release expansions and updates to change, expand their worlds somewhat, or change mechanics of the game even.
Like for example killing goblins for 100 years would get tedious and repetitive. Or plowing the fields for 100 years. Or making sacks for 100 years. Or something. People used to live shorter lives, but they would get bored anyway if they lived longer in an unchanging world. Today, however, living longer makes more sense, as you are able to see all the changes.
Re: Perfect replica of Earth for FIVR games.
Posted: Tue Feb 22, 2022 4:28 pm
by TrueAnimationFan
R8Z wrote: ↑Sat Feb 19, 2022 12:31 am
We're probably already all npcs in a precursor simulation, so let's enjoy while it last and please don't kill the main character!
I do hopelessly wonder sometimes...if we're in a simulation of the early universe created by some god-like being 100 quintillion years from now, how much time would have appeared to pass (between the big bang and 2022) to an outside observer? A second? A century? A year? 13.8 years? 13.8 minutes?
Re: Perfect replica of Earth for FIVR games.
Posted: Tue Feb 22, 2022 4:52 pm
by funkervogt
Tadasuke wrote: ↑Tue Feb 22, 2022 11:21 am
Living in an unchanging world for a long time seems like like a recipe for boredom. MMORPGs for example release expansions and updates to change, expand their worlds somewhat, or change mechanics of the game even.
Like for example killing goblins for 100 years would get tedious and repetitive. Or plowing the fields for 100 years. Or making sacks for 100 years. Or something. People used to live shorter lives, but they would get bored anyway if they lived longer in an unchanging world. Today, however, living longer makes more sense, as you are able to see all the changes.
My response:
viewtopic.php?p=14672#p14672
Re: Perfect replica of Earth for FIVR games.
Posted: Tue Feb 22, 2022 10:04 pm
by Tadasuke
The longer I am listening to Isaac Arthur, the more I am convinced that I don't want to explore this Universe. I want to explore made up worlds, disregarding current laws of physics. They will be vastly more entertaining than what's there in galaxies. That's how I see it.
Re: Perfect replica of Earth for FIVR games.
Posted: Thu Apr 07, 2022 3:13 am
by R8Z
I've been playing Kingdom Come: Deliverance (a medieval RPG game) and this thread came to my mind. This game paints a similar picture of what the thread-OP asks: a replica of the Earth in a determined period or context to simulate events and outcomes that could take place.
While the game itself has a great mechanic and gameplay, its story background was what fascinated me the most: it is completely based in historical records of the middle ages in Bohemia (nowadays the Czech Republic) and puts the player as a character in this context. I can say for myself that I'd love to personally live what happens in this game in a FIVR simulation as the medieval period is fascinating.
Of course the game mentioned never comes even close of the desire OP has, but it's a step in the right direction and something that I found to be great fun and a
entrée for what is yet to come in this area. Highly recommend it to someone that is into the medieval period.
Kingdom Come: Deliverance is a story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire.
Bohemia – located in the heart of Europe, the region is rich in culture, silver, and sprawling castles. The death of its beloved ruler, Emperor Charles IV, has plunged the kingdom into dark times: war, corruption, and discord are tearing this jewel of the Holy Roman Empire apart.
One of Charles' sons, Wenceslas, has inherited the crown. Unlike his father, Wenceslas is a naive, self-indulgent, unambitious monarch. His half-brother and King of Hungary, Sigismund the Red Fox, senses weakness in Wenceslas. Feigning good will, Sigismund travels to Bohemia and kidnaps his half-brother. With no king on the throne, Sigismund is now free to plunder Bohemia and seize its riches.
In the midst of this chaos, you're Henry, the son of a blacksmith. Your peaceful life is shattered when a mercenary raid, ordered by King Sigismund himself, burns your village to the ground. By bittersweet fortune, you are one of the few survivors of this massacre.
Without a home, family, or future you end up in the service of Lord Radzig Kobyla, who is forming a resistance against the invasion. Fate drags you into this bloody conflict and shoves you into a raging civil war, where you help fight for the future of Bohemia.
Redeem your past and emerge a hero!
Re: Perfect replica of Earth for FIVR games.
Posted: Sun Apr 17, 2022 2:48 pm
by Lilymoon
Microsoft Flight Simulator uses bing satellite of most places on earth and turn it into 3D for the game. So the buildings and streets in Microsoft Flight Simulator are real of what you see in real life.
If you fly in say Los Angels every thing you see in game is real in real life.
I would think Microsoft is probably working on a Grand Theft Auto game pulling streets from Google street view.
But to have a game where you put in date and images change to that date I don’t think that is possible.
There was no Google maps or Bing maps in the 90s or before. The US military may have satellite maps going back to 20s and before but this will not be available to the public.