Using virtual reality to induce altered states of consciousness with entrainment media
Posted: Mon Aug 15, 2022 12:37 pm
By using entrainment media within virtual reality (even augmented reality) it is possible to alter an individual's state of consciousness. There has even been talk of relying on this kind of media technology to supplement psychedelic experiences in order to facilitate greater healing.
Today there is a growing volume of entrainment media, largely found on YouTube. Which is accomplished by pairing audio (usually music) with clips of video media (usually movies), in such a way that these two multimedia formats compliment the other. The result is (brainwave) entrainment within the user.
Here is an qualified example of entrainment media:
Given that entrainment media is (in its current form) primarily viewed on flat screens (via YouTube videos), and is already capable of inducing altered states of consciousness within users, it doesn't seem like too far a reach for virtual reality to expand the conversation. I haven't personally combined entrainment media with VR, but it seems plausible others certainly have.
From my vantage, the opportunities provided by virtual reality to empower powerful non-ordinary states of consciousness is essentially untapped. This is a field of entertainment that (in my opinion) is generally ignored by mainstream society, for one reason or another. And is deserving of more interest; if only for practical reasons.
Today there is a growing volume of entrainment media, largely found on YouTube. Which is accomplished by pairing audio (usually music) with clips of video media (usually movies), in such a way that these two multimedia formats compliment the other. The result is (brainwave) entrainment within the user.
Here is an qualified example of entrainment media:
Given that entrainment media is (in its current form) primarily viewed on flat screens (via YouTube videos), and is already capable of inducing altered states of consciousness within users, it doesn't seem like too far a reach for virtual reality to expand the conversation. I haven't personally combined entrainment media with VR, but it seems plausible others certainly have.
From my vantage, the opportunities provided by virtual reality to empower powerful non-ordinary states of consciousness is essentially untapped. This is a field of entertainment that (in my opinion) is generally ignored by mainstream society, for one reason or another. And is deserving of more interest; if only for practical reasons.