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2150-2199 Contents

2150 - Interstellar travel is becoming possible | Androids physically indistinguishable from real humans | Utopian cities are forming in developed regions

2151 - Total solar eclipse in London

2155 - Universal education in Africa

2160 - The world's first bicentenarians

2170 - The first kilometre-sized space station is complete

2180 - Antimatter power plants are coming online | Asteroid terrorism

2190 - Matter replication devices are available for the home

2195 - Global languages are becoming few in number now; education has been vastly accelerated

 

< 2100-2149 | 2150-2199 >



2150

Interstellar travel is becoming possible

Around this time, various private commercial spacecraft are sent to Alpha Centauri, Barnard's Star, Wolf 359 and other neighbouring star systems. The fastest of these are capable of achieving 0.08-0.1c (8-10% lightspeed), requiring around 40 years to reach their destination.* A variety of propulsion systems are being utilised - from nuclear pulse propulsion, to solar sail technology, to other more experimental methods.

Most of these vessels are crewless, with only a handful of humans daring enough to attempt such a voyage. However, each craft is equipped with powerful AI, automated systems and robots which do a better job than any human could, in any case.

Protection from incoming meteors is provided by cone-shaped force fields, projected from the front of each craft. This streamlined shape allows such debris to simply drift by without causing any damage.

After travelling for several decades, the majority of probes successfully rendezvous with their destinations. Each returns a treasure trove of data and visual information. Among the many discoveries is a planet similar in size to Earth, with over 90% of its surface covered in liquid water, though no life forms are detected. Another, much larger and rockier world is discovered in the same system, with a highly active geology and volcanism. A host of interesting and unique moons, asteroids, ring systems and other astronomical features are catalogued.

The success of these missions acts as a catalyst, further accelerating the current boom in space travel.

 

interstellar travel 22nd century future timeline
© Luca Oleastri | Dreamstime.com

 

 

Androids physically indistinguishable from real humans

Androids have been appearing amongst the general populace for many decades already. However, it is by the middle of this century that they achieve a truly lifelike appearance and mobility, making them indistinguishable from people. Many are now employed in service-based roles.

The typical android of today would appear remarkably calm and subdued, however. They would rarely (if ever) express any strong emotions. Their cognitive abilities would be geared towards hard facts and objective data, rather than subjective views or emotional reasoning.

For this reason, they are regarded as servants at this point in history. However, major advances will be made in the coming decades that will see them replicate even the subtlest of human traits. With androids playing an increasing role in society, a civil rights movement will develop, similar to that which dominated America 200 years earlier.*

 

future timeline android robot 22nd century 2150
© Andrejs Pidjass | Dreamstime.com

 

 

Utopian cities are forming in developed regions

Large-scale deployment of carbon capture technology – along with vast improvements in productivity and conservation – is having a measurable effect on restoring the Earth's biosphere. By now, the worst of the damage wrought by climate change has passed. Some of the richest nations have begun a transformative process that is now creating almost utopian environments.

An observer from the previous century - walking through a city undergoing this change - would be struck by the overwhelming sense of cleanliness and order. The air would smell fresh and pure, as though they were standing in the countryside. Roads and pavements would be immaculate: made of special materials that cleaned themselves, absorbed chewing gum and other detritus, and could self-repair in the event of damage. Building surfaces, windows and roofs would be completely resistant to dirt, bacteria, weather, graffiti and vandalism. These same coatings would be applied to public transport and other vehicles. Everything would appear brand new, shiny and in perfect condition at all times. Meanwhile, garbage dropped on the ground would be swept away by robots within minutes. Greenery would feature heavily in this city, along with spectacular fountains, sculptures and other beautification.

Lamp posts, telegraph poles, signs, bollards and other "clutter" that once festooned the streets have disappeared. Lighting is now achieved more discretely, using a combination of self-illuminating walls and surfaces, antigravity and other features designed to hide these eyesores and maximise pedestrian space and aesthetics. Electricity is passed wirelessly from building to building. Room temperature superconductors - implanted in the ground - allow the rapid movement of vehicles without any need for tracks, wheels, overhead cables or other bulky components. Cars and trains simply drift along silently, riding on electromagnetic currents. Meanwhile, augmented reality has made sign posts obsolete - all information is beamed digitally into a person's visual cortex. A person merely has to "think" of a particular building, street or route to be given information about it.

This observer would also notice their increased personal space, and the relative quiet of areas that once bustled with cars, people and movement. Times Square, Piccadilly Circus and Shibuya in particular would be eerily serene, only a handful of pedestrians and vehicles hovering silently past. In some places, robots tending to manual duties might outnumber humans. Most citizens today spend the majority of their time in virtual settings both for work and leisure (often with no clear distinction between the two). These Matrix-like worlds are fully immersive, using microscopic machines within the brain's neurons to produce wholly convincing simulated realities. They offer practically everything a person needs in terms of knowledge, communication and interaction – often at speeds vastly greater than real time. Limited only by a person's imagination, they can provide richer and more stimulating experiences than just about anything in the physical world.

On those rare occasions when a person leaves their house, they are likely to spend very little time on foot. All of their services and material needs can be obtained practically on their doorstep – whether it be food supplies, medical assistance, or even replacement body parts and physical upgrades. A "shop" in the developed world is likely to be run entirely by AI. It will know exactly what you need before you even set foot in it, and will have everything ready upon your arrival (if you even arrive at all, since robots can deliver most goods and services). The same goes for hospitals and other amenities.

Social gatherings in the real world tend to be infrequent - usually reserved for "special" occasions such as funerals, for novelty value, or the small number of situations where VR is impractical.

Crime is almost non-existent in these "utopian" districts. Surveillance is everywhere: recording every footstep and detail of your journey in perfect detail and identifying who you are, from the moment you enter a public area. Even your biological state can be monitored (such as heart rate, facial expression and so on), giving clues as to your immediate intentions. Police can be summoned within seconds if necessary, often consisting of robotic squads in antigravity vehicles.

Although much safer and cleaner, these areas might appear somewhat sterile to an observer from the previous century. They would lack the grit, noise and character which defined many cities in past times. One way that urban designers are overcoming this problem is through the use of dynamic surfaces. These create physical environments that are interactive. Certain building façades, for instance, can change their appearance to match the tastes of the observer. This can be done via augmented reality (which only the individual is aware of), holographic projections (which everybody can see), or a combination of the two. Thus, a bland glass and steel building could suddenly appear in a classical style, with Corinthian columns and marble floors; or it could change to a red brick texture, depending on the mood of the person or the event being staged.

Of course, not everywhere has been changed in this manner. Even the most advanced cities in the developed world such as Tokyo still have large neighbourhoods reminiscent of the 20th and early 21st centuries. Metropolitan areas have "transition" zones where these contrasts are apparent. An immaculate, hi-tech, well-lit streetscape may rapidly give way to decaying industrial buildings, crumbling pavements and rundown homes.

Nevertheless, with lightning-fast progress driven by super intelligent AI, only a few more decades will be required before everywhere has been transformed.

 

utopia utopian cities future urban technology
© Bertrandb | Dreamstime.com

 



2151

Total solar eclipse in London

A rare total eclipse takes place in Britain this year, with parts of London experiencing totality.* The last time this occurred was in 1715; the next will be in 2600 AD.

 


Credit: NASA

 



2155

Universal education in Africa

Although most African nations are still classed as Third World, almost every child on the continent now has access to primary and secondary education.*

Due to falling costs and continued innovation, there is now widespread availability of brain-computer interfaces, which greatly accelerate the learning process. In addition, a growing percentage of teachers, lecturers and mentors are in fact androids - fully sentient and humanlike - some built in Africa, others donated from the West. These are programmed with the most tried and tested educational techniques and can monitor the progress of every child in perfect detail.

With a growing economy, improving living standards and a more stable geopolitical environment, Africa is gradually pulling itself free of the poverty which has characterised its past - though it still has some way to go.

 



2160

The world's first bicentenarians

Certain people who were born in the 1960's are still alive and well in today's world. Life expectancy had been increasing at a rate of 0.2 years, per year, at the turn of the 21st century. These incremental advances meant that by the time they were 80, these people could expect to live an additional decade on top of their original lifespan.

However, the rate of increase itself had been accelerating on top of this - thanks to greatly improved medicine and healthcare, along with higher living standards, rising incomes, better education and lifestyle choices.

For many, this created a "stepping stone" to the revolutionary treatments available in the mid-late 21st century, which included being able to completely halt the ageing process (and eventually reverse it).

 



2170

The first kilometre-sized space station is complete

Construction of this large-scale habitat and research facility was made possible by the International Space Elevator, built half a century previously. This greatly reduced the cost of surface-to-orbit transportation - from tens of thousands of dollars per kilogram in the early 21st century, to less than a dollar per kilogram by the early 22nd.

Several other large-scale space stations have been appearing in Earth orbit during the last few decades - but this is the largest, and represents a new generation. It contains an entire fusion power plant at its core, utilises a form of artificial gravity and is home to many hundreds of people and androids.

The commercial space industry is booming during this time, with a regular flow of traffic between Earth, the Moon and several near-Earth asteroids which are now being mined for raw materials.*

 

space station 22nd century future timeline
© Luca Oleastri | Dreamstime.com

 



2180

Antimatter power plants are coming online

A century after the global deployment of fusion, new forms of power production are becoming necessary in order to cope with the exponential rise in energy demands on Earth and elsewhere.

A new generation of power plants is becoming available, capable of harnessing the energy released in matter/antimatter collisions. The reactions involved are 1,000 times more powerful than the fission produced in nuclear power plants and over 300 times more powerful than nuclear fusion energy.*

 

antimatter matter power plant future energy
© Oleg Osharov | Dreamstime.com

 


Asteroid terrorism

Rapid civilian expansion into the solar system - and the increasing ease of access to space technology - has led to the emergence of a new and deadly form of terrorism. This involves the sabotage or hijacking of spacecraft, for use in the purposeful redirection of asteroids towards Earth, Mars and the Moon.*

Various colonies in the outer solar system are also being targetted. These are particularly vulnerable, since they tend to lack the orbital infrastructure and defences necessary to deflect these huge incoming objects. At least one major colony around Jupiter is devastated during this time.

In addition to religious extremists, there is a growing anarcho-primitivist movement. This consists of small underground cults opposed to the increasing dominance of AI in the running of world affairs. They deplore what they see as forced, unnatural changes and technologies sweeping humanity - instead favouring a return to more traditional lifestyles and cultures. They are prepared to resort to whatever means necessary to achieve this.*

 

asteroid terrorism anarchists future criminal terror war
© Sebastian Kaulitzki | Dreamstime.com

 



2190

Matter replication devices are available for the home

Towards the end of this century, home appliances are becoming available which can instantly reproduce almost any known substance, at quantum fidelity.* This is achieved using a combination of femtoengineered components and exceedingly complex fractal-based software, capable of handling the stupendous number of calculations involved. These devices are just one of many spinoff technologies resulting from the development of macro-scale teleportation in previous decades.

Originally used in factories, science labs and corporate environments, the machines were big enough to fill entire rooms, and often required huge amounts of power. They worked well for large enterprises but were completely impractical for the consumer market.

However, much like the IT industry, exponential progress in this field led to a rapidly shrinking form-factor. Combined with power conservation and heat dissipation techniques, a new generation of replicators began to evolve that were ultra-compact. Eventually they became small enough to fit on kitchen worktops.

Today, these devices are as cheap and commonplace as microwave ovens were in the late 20th century. They are most commonly used as food synthesisers, but a variety of other household items can be reproduced.

Raw mass resources - in the form of sterilised organic particulates - are stored in compartments within the machine. To save energy and computational power, these have been specially formulated to statistically require the least quantum manipulation. The user inputs their choice either via mind control, or voice activation. Molecular analysers then scan each and every subatomic particle, while trillions of Heisenberg compensators maintain cohesion as the object begins to materialise, held in place by micro force-fields. The process takes a matter of seconds and can be repeated as long as there are sufficient resources in the storage compartment (these typically last several months).

A vast database containing information on food, clothing and other objects is constantly maintained online. This is automatically downloaded into each machine, and contains many freely available programs.

These devices will play a major role in eliminating poverty, disease and hunger throughout the world. Traditional agriculture, manufacturing and distribution will become obsolete, replaced by purely information-driven systems that are completely decentralised.*

 

matter replication food synthesisers  future timeline technology 22nd century star trek

 



2195

Global languages are becoming few in number now; education has been vastly accelerated

The world has become so homogenised as a result of globalisation that only a handful of languages remain in existence.* This compares with over 7,000 languages in the year 2000.*

The spoken word has been relegated to a secondary function. Mind interfaces have become the preferred method for in-person communication. These are transparently embedded in clothing, or directly in the body. This form of digital telepathy has been available for over a century - but has now been perfected, so that colossal streams of audio-visual data can be sent and received in addition to basic thoughts and feelings.

Practically all education and training is now achieved in this way. Schools have become obsolete, with teaching instead taking place in a home environment. The learning process has been accelerated to such an extent that a child of today could learn the entire curricula of a 20th century classroom in a microsecond - just by connecting to the "global brain" of the Internet.

This process is facilitated by a combination of genetic engineering and neural upgrades - applied before birth - which extend the brain's capacity and throughput by many orders of magnitude. To an observer from the year 2000, a typical child of the late 22nd century would appear like a miniature Einstein: an expert on virtually any subject, capable of conversing fluently on everything from quantum mechanics to the inner workings of a spacecraft.

 

 

> The 23rd century


References

1 This compares with around 40 thousand years for space probes of the early 21st century.

2 The Star Trek: TNG episode, The Measure of a Man, is an excellent portrayal of how this scenario may unfold. It features a trial involving the android Commander Data, in which his sentience is challenged. His status as the "property" of Star Fleet is brought into the debate.

3 Total Solar Eclipse of 2151 June 14, NASA:
http://eclipse.gsfc.nasa.gov/SEsearch/SEsearchmap.php?Ecl=21510614
Accessed 28th February 2010.

4 "At the current rate of progress, says the GCE, it would take 150 years in Africa to reach the goal of getting every child to school."

Wanted: 15 million teachers, The Guardian:
http://www.guardian.co.uk/education/2006/jul/04/schools.schoolsworldwide
Accessed 17th February 2010.

5 Mining the Sky: Untold Riches from the Asteroids, Comets, and Planets, by John S Lewis (1997).
http://www.amazon.co.uk/Mining-Sky-Untold-Asteroids-Planets/dp/0201328194
Accessed 23rd September 2009.

6 How Antimatter Spacecraft Will Work, HowStuffWorks:
http://science.howstuffworks.com/antimatter2.htm
Accessed 14th November 2009.

7 Cosmic golf game could smash cities, Rumour Mill News (originally posted in The Times):
http://www.rumormillnews.com/cgi-bin/archive.cgi?read=8475
Accessed 14th November 2009.

8 Anarcho-primitivism, Wikipedia:
http://en.wikipedia.org/wiki/Anarcho-primitivism
Accessed 14th November 2009.

9 "Within this century it might be possible to use a thought-driven apparatus to manipulate room-temperature superconductors and perform feats that woud be indistinguishable from magic. And by the next century it might be possible to rearrange the molecules in a macroscopic object."
See Physics of the Impossible, by Michio Kaku:
http://www.amazon.com/Physics-Impossible-Scientific-Exploration-Teleportation/dp/0307278824/ref=sr_1_1?ie=UTF8&s=books&qid=1250029787&sr=1-1

Accessed 31st October 2009.

10 The cost of losing too many tongues, Times Higher Education:
http://www.timeshighereducation.co.uk/story.asp?storyCode=169331&sectioncode=26
Accessed 22nd October 2009.

11 See 2095.


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